Owns the gameplay
- Requests missing or replacement integrations
- Chooses locations, items, goals and presets
- Discusses progression and balance in public
- Settles gameplay choices by majority
- Tests previews in real playthroughs
THE SYSTEM BEHIND THE SPEED
How the Panludia team turns community decisions into maintained game integrations with powerful AI-assisted development tools.
The community decides what should exist.Panludia's harness makes it possible.
First victory should send one Archipelago check. Exactly once.
01 / THE HUMAN DECISION
Players decide which moments belong in the multiworld. Panludia turns that decision into a contract that software can implement and tests can verify.
Community intent becomes one observable rule, without letting the implementation redefine the idea.
When this boss is defeated for the first time, send its Archipelago location check exactly once.Feasibility informs delivery, not design. Before implementation, agents can identify what an existing modding API exposes, what needs deeper runtime investigation or injection, and what appears unstable or disproportionate. Panludia uses that analysis to plan the work; the agents do not replace the community's gameplay decision.
02 / INSIDE THE MACHINE
Specialized models operate inside dedicated workers with access to research, code, builds, logs and real game environments. The models can change. The harness is the method.
Remote reasoning, research and code models. No vision.
Launch the purchased game and verify the integration.
Logs, screenshots, runtime state and deterministic assertions go back to the compute worker that requested the test.
No provider or model is the method. Each capability has a narrow job and can be replaced as the stack evolves.
03 / FOLLOW THE CHECK
A compile is not evidence that a mechanic works. So the implementation leaves the development worker and travels through the real game.
The vision model observes the expected state on screen, while the harness records evidence from the running game.
The internal Archipelago server confirms the correct location once, independently of what the screen appeared to show.
Vision where necessary.Determinism wherever possible.
04 / TRUST THROUGH ITERATION
Automation can prove a precise behaviour. It cannot prove that an entire multiworld is fun, balanced or free from every unexpected interaction.
An injected condition validates a technical contract, not a complete playthrough. We do not replay an entire game after every change. A regression has already reached a playtest after earlier checks passed, which is exactly why previews and human play remain part of the method.
05 / RELEASE, LEARN, REPEAT
A first playable build or feedback-driven iteration can exist within minutes when the target is clear. A trustworthy integration emerges through tests, real sessions and maintained releases.
Stable means suitable for normal play based on the evidence available. It does not mean perfect, finished forever or exempt from future maintenance.
Every published project remains versioned, documented and reviewable on Panludia's dedicated Forgejo instance.
Every signable executable distributed by Panludia is protected with a code-signing certificate, so its publisher and post-signature integrity can be verified.
Signing proves identity and integrity, not perfect software.Built to fit each game:.apworld packagesgame modsclients or connectorsautomated testsbuild toolingdocumentation
THE METHOD, IN THREE LINES
Models are replaceable. A maintained system of people, workers, real games, evidence and iteration is not.