A Difficult Game About ClimbingArchipelago randomizer mod
Turn climbing surfaces into multiworld checks. Receive grip strength and machinery upgrades from other players to restore movement and reach the mountain summit.
The World defines 16 addressable surface checks, all present by default, and a separate Goal event with no network location address. The location IDs are based on the enum order in the reviewed World.
Actions and milestones that can send a check to your multiworld.
16 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Rock
Default
Grab the Rock surface type for the first time to send this check.
Menu
Wood
Default
Grab the Wood surface type for the first time to send this check.
Menu
Foliage
Default
Grab the Foliage surface type for the first time to send this check.
Menu
Plank
Default
Grab the Plank surface type for the first time to send this check.
Early game
Wet
Default
Grab the Wet surface type for the first time to send this check.
Early game
MetalStiff
Default
Grab the MetalStiff surface type for the first time to send this check.
Early game
Metal
Default
Grab the Metal surface type for the first time to send this check.
Early game
Bone
Default
Grab the Bone surface type for the first time to send this check.
Fossils
Concrete
Default
Grab the Concrete surface type for the first time to send this check.
Fossils
RunningWater
Default
Grab the RunningWater surface type for the first time to send this check.
First checkpoint
Rubber
Default
Grab the Rubber surface type for the first time to send this check.
Clothesline
Cloth
Default
Grab the Cloth surface type for the first time to send this check.
Clothesline
Ice
Default
Grab the Ice surface type for the first time to send this check.
Late game
Snow
Default
Grab the Snow surface type for the first time to send this check.
Late game
Mushroom
Default
Grab the Mushroom surface type for the first time to send this check.
Late game
Cloud
Default
Grab the Cloud surface type for the first time to send this check.
Late game
Playing with others
Each player uses a separate game instance and exchanges items and checks through an Archipelago room. The mod does not add shared-screen or shared-character co-op.
Known scope and limitations
This review covers mod release 0.1.2 and its bundled World. The game is available on Windows and macOS, but this integration listing covers the documented Windows installation; macOS compatibility was not established.
Install BepInEx 5.4.23.2 and copy the mod ZIP into the game directory. Launch once to create the configuration, close the game, then set ConnectionList and ActiveSlot before restarting. The guide lacks a complete standalone APWorld generation walkthrough.
Avoid the challenge setting for this release: the World has no matching branch through its After cogs transition, leaving later locations logically inaccessible even with all items.
A Deafness Trap is always included in the item pool and permanently disables game audio. No game-specific opt-out is provided.
Full item resynchronization can reapply previously received effects. No automatic reconnect lifecycle is provided by the mod; a failed synchronous check send can also leave a game hook waiting.
Save paths are separated by server seed and slot, but the seed suffix is not sanitized. Room passwords are stored as ordinary configuration text. Use an explicit wss:// address when supported and remove credentials before sharing configuration.
The World models completion on reaching its late-game region, while the client signals the white-screen ending. An exact final-ascent logic model is not established.
The inspected distributions contain integration code and identified libraries, with no complete game assembly or audiovisual asset payload found. Package notices and reproducible build instructions remain incomplete; no game execution was performed.