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Archipelaballs official Steam artwork

COMMUNITY INTEGRATION

ArchipelaballsArchipelago randomizer mod

Aim a growing volley of balls at descending blocks. Collect multiworld checks along the way while other players send you more balls. This free game was made for Archipelago and runs on the author's website, with touch or pointer controls.

Maintained by StellatedCUBE

Reviewed build
1.0.1
OS
Browser
Last reviewed
10 Sept 2026
Installation
Manual installation

How the game changes

  • Rows contain collectible checks, rather than every destroyed block sending an item. The reviewed world creates checks from Row 2 through the row before your target score: 98 checks with the default target of 100.
  • Received balls increase the size of your volley. The world contains one progression item type, ball, and normally provides one starting ball. Later rows require more received balls in the generation logic.
  • Choose a Target Score from 50 to 500, with 100 as the default. Reaching that row sends victory; receiving enough balls makes the goal logically accessible but does not itself finish the game.
  • DeathLink is optional and off by default. A named group links only participants using that group. The in-game menu can change the setting unless the room is in race mode.
  • Drag from the launch area and release to aim. A fast-forward control speeds up a volley. After victory, continue playing or use the release and collect buttons if the server permits those commands.
Explore game mechanics

Before you start

  • The room generator needs the 1.0.1 archipelaballs.apworld. Its manifest declares Archipelago 0.6.5 as the minimum; the reviewed rules also use APIs present in 0.6.7. The participant plays through the author's browser client, not a separate Windows mod or Panludia launcher integration.
  • Enter the room's host and port without a URL scheme, then the exact slot name and optional room password. Use a trusted room with a secure WebSocket endpoint. A plain local server may be blocked by the browser's mixed-content policy; automatic fallback is not a guarantee of connectivity.
  • The room stores checked locations and received items. Reconnecting restores those records, but not the exact ball positions or block layout. Restarting a run uses its checked-row checkpoint logic and creates a new board.
  • Stay connected while playing. The client attempts reconnection, but its check sender does not provide a durable offline queue. This is not an offline game or a promise that checks made during a disconnection will survive closing the tab.
  • The browser remembers the host, slot and a client identifier in local storage. The reviewed form keeps the password in memory rather than storing it there. Do not put passwords in shared links or connect to an untrusted replacement client.
  • The public browser build can change independently of the downloadable APWorld. Use the author's current setup page when troubleshooting; a versioned source review does not pin the website forever.
  • Panludia reviewed the matching published APWorld, tagged browser source and selected live client paths without playing a generated room. Browser and mobile compatibility are not independently certified.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Archipelaballs on Web