Explore Core's Lab, Blightmoor and Mezzo Skyway with equipment and monster rewards arriving from other worlds. This early-game prototype ends when you reach the Dunes of Time.
The APWorld defines 39 addressable checks, including a fixed Core's Lab starting-weapon slot. One of four weapons is selected randomly and locked there, leaving 38 locations for the 38 items remaining in the remote item pool. The item table has 39 total copies before that local placement; Laboratory Blueprint is defined with zero copies. The World also defines 24 unaddressed Biomorph progress events and one unaddressed goal event; these are logic events, not extra network checks. All 39 active World location IDs match the client's active location map. Some displayed World labels are generic while the client maps them to specific save or shop entries; those descriptions identify the source mapping without asserting an untested trigger.
Actions and milestones that can send a check to your multiworld.
39 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Core's Lab: Starting Weapon
Default
Collect the randomly selected starting weapon at the opening pickup.
Opening
Core's Lab: Item Left of Toroth
Default
Collect the Raw Materials pickup left of Toroth.
Core's Lab
Core's Lab: Ferrox Analysis Arena
Default
Complete the Ferrox Analysis Arena for its linked reward.
Core's Lab
Core's Lab: Item Past Arena
Default
Collect the Vital Module pickup past the arena.
Core's Lab
Core's Lab: Item Past Breakable Wall
Default
Collect the Logic Blocks pickup past the breakable wall.
Core's Lab
Core's Lab: Item Above Aberror
Default
Collect the Memento pickup above Aberror.
Core's Lab
Core's Lab: Scargato
Default
Find the Scargato in Core's Lab.
Core's Lab
Blightmoor: Scargato on Harlo's Roof
Default
Find the Scargato on Harlo's roof.
Blightmoor
Blightmoor: Scargato on the Kertars' Roof
Default
Find the Scargato on the Kertars' roof.
Blightmoor
Blightmoor: Slar Kertar 1
Default
Purchase Little Helper from the first Slar Kertar shop slot.
Blightmoor
Blightmoor: Slar Kertar 2
Default
Purchase Ferrox Field from the second Slar Kertar shop slot.
Blightmoor
Blightmoor: Slar Kertar 3
Default
Purchase a Memento Socket from the third Slar Kertar shop slot.
Blightmoor
Blightmoor: Slar Kertar 4
Default
Purchase Phase 3 Accelerator from the fourth Slar Kertar shop slot.
Blightmoor
Blightmoor: Slar Kertar 5
Default
Purchase Combat Diskette from the fifth Slar Kertar shop slot.
Blightmoor
Blightmoor: Boyd (return the wrench)
Default
Return the wrench to Boyd to complete this quest stage.
Blightmoor
Blightmoor: Boyd (tracking center 1)
Default
Complete Boyd's first Tracking Center stage.
Blightmoor
Blightmoor: Boyd (upgrade the safe)
Default
Complete Boyd's SAFE upgrade stage.
Blightmoor
Blightmoor: Marle Kertar (build the shop)
Default
Complete the modeled Marle Kertar shop-quest check.
Blightmoor
Blightmoor: Meed (get the blueprint)
Default
Complete the modeled Meed blueprint quest check.
Blightmoor
Blightmoor: Boyd (tracking center 2)
Default
Complete Boyd's second Tracking Center check.
Blightmoor
Playing with others
A solo Biomorph save exchanges items with other Archipelago worlds. Other players need not play at the same time, but connect before progressing and retain the correct save. Native co-op is not claimed.
Known scope and limitations
Use the Windows Steam edition and the separate mod 0.3.1 and APWorld 0.3.0 downloads. The World declares Archipelago 0.6.7 or newer. Install MelonLoader and the documented Archipelago.MultiClient.Net 6.7.1 dependency before the mod; the loader and exact game build are not pinned.
The mod guide covers DLL placement and connection preferences, but does not document the complete APWorld/YAML/room-generation workflow. Keep the mod and World versions above together and start a fresh dedicated room and save for the expanded scope.
Back up saves and fully close the game before switching rooms or saves. The inspected code has no seed-and-slot binding guard and retains session counters in memory; do not load an ordinary campaign while randomization is enabled.
The mod attempts login when loading a save and retries initial failures. After an established connection drops, its slot-based connection check can retain a stale state. Confirm important checks and victory on the server and restart the game if recovery stalls.
Stay within the documented prototype area. Quest state, deferred rewards and repeated item history retain unresolved edge cases; the new SAFE-return correction does not establish complete crash-safe or duplicate-safe delivery.
There are no game-specific generation options. Keep starting inventory, item links and advanced item placement at their defaults: the published generic item-creation helper has an unresolved name reference and does not preserve the item table's classifications.
Configure UserData/MelonPreferences.cfg before launching. Its password is readable; keep the file private. A bare server address can fall back to unencrypted transport, while an explicit wss:// address requires a server supporting it.
Use a separate Archipelago text client for commands such as hints. Disabling the mod's enable preference removes its patches but does not undo changes already saved. Linux, shared-save co-op and DeathLink are not established by this release.