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Bloons TD6Archipelago randomizer mod

Unlock maps, towers and Knowledge across a multiworld, then earn Medals for a final map or boss. The reviewed 0.8.3 World and 0.10.1 mod add Ship Capture, new Knowledge modes and reconnect recovery with remaining persistence limits.

Maintained by Matt41321; historical world work by GamingInfinite

Reviewed build
0.8.3
OS
Windows
Last reviewed
9 Oct 2026
Installation
Manual installation

How the game changes

  • Unlock maps, monkeys, heroes and upgrade paths through a multiworld. Checks cover the selected map/mode clears, map and hero unlocks, levels and optional round or purchased-upgrade milestones.
  • Choose which maps and modes enter the run, how many are assigned per map, and how many Medals open the final map. Goals include its selected normal challenge, a boss or an elite boss.
  • Monkey Knowledge has three modes: receive a node and activate its check, apply individual nodes automatically without tree checks, or receive seven progressive layers. The default retains individual unlock checks.
  • With pop-tier checks enabled, accumulated pops unlock upgrade tiers; purchasing the eligible tier sends the check. Merely reaching its pop threshold is not enough in mod 0.10.1.
  • The current pair adds automatic reconnect and in-memory resending of attempted checks. APWorld 0.8.3 adds Ship Capture. Optional traps, DeathLink and TrapLink remain configurable.
Explore game mechanics

Before you start

  • Use BloonsArchipelago mod 0.10.1 with APWorld 0.8.3 and its YAML template. The mod declares Bloons TD 6 version 56.3; the APWorld requires Archipelago 0.6.3 or newer. Other game versions were not executed in this review.
  • The guide uses MelonLoader 0.7.3 and BTD6 Mod Helper. Run the game once without mods, then place Mod Helper and BloonsArchipelago.dll in Mods. The Epic Games route also needs EpicGamesCompat in Plugins. Enter the room details through the mod settings.
  • The maintainer recommends a separate Ninja Kiwi account for modding because of possible account flagging. Follow the current game and loader guidance before using a regular profile.
  • Automatic reconnect preserves attempted checks while this game process remains open. It is not a durable offline queue: avoid changing the server or slot during recovery, and do not assume unacknowledged checks survive quitting.
  • Keep save backups. Pop progress and receipt indexes use direct file writes; a malformed file or interrupted write is not comprehensively recovered. Filler powers received outside a match can be skipped, and a failed item effect can still advance the receipt index.
  • The World models completion from the required Medals, plus economy capability for the elite boss; the client still requires the final challenge to be won. That difference leaves final-challenge logic incompletely established. Pop-tier YAML descriptions also still mention the older threshold-triggered checks.
  • No game session or downloaded tests were executed. The six packaged World scripts match the reviewed tag after newline normalization, and DLL metadata identifies the mod commit. A full reproduced build and complete redistribution documentation for the mod and its embedded resources were not established.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Bloons TD6 on Steam