Fix Dizzy's Timeline 1
Complete a successful run with Dizzy to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.

COMMUNITY INTEGRATION
Build your crew and deck with unlocks from other worlds. Special cards and artifacts send checks, while repeated runs recover memories and bring the crew closer to the Future Memory finale.
Maintained by Isaac-SOL / SaltyIsaac
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
This catalog lists 845 addressable candidate names from the APWorld address table after excluding nine ship/character rows that the World does not register as checks. It contains up to 461 card slots, 360 artifact slots and 24 memory timeline slots. Card and artifact totals vary with options and balancing; shuffled memories become network checks, while unshuffled memories are local events. The Future Memory completion event has no address and is not included. Static source review only; no game session was run.
Actions and milestones that can send a check to your multiworld.
Complete a successful run with Dizzy to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Dizzy to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Dizzy to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Riggs to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Riggs to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Riggs to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Peri to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Peri to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Peri to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Isaac to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Isaac to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Isaac to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Drake to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Drake to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Drake to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Max to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Max to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Max to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Books to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Complete a successful run with Books to reach this timeline-memory step. With Shuffle Memories off, it is a local event rather than a multiworld check.
Separate solo campaigns exchange rewards through Archipelago; this is not native shared-ship co-op. Optional in-game DeathLink is off by default and can cause a missing-crew effect, fixed or percentage hull damage, or death. Received effects apply during a run, not while outside one. Reconnect the same AP save for later sessions.