Catch Slot #1
DefaultA correct Digimon guess captures the next slot and sends a check. Slot #1 is a catch count, not a fixed Digimon identity.

COMMUNITY INTEGRATION
Guess Digimon in a browser while DigiStorage, Digivolution and Attribute Keys expand the catchable pool. Each correct catch sends the next abstract Catch Slot check; choose a total-catch goal or target a specific level.
Maintained by dowlle
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
The v0.1.0 package pins 922 Digimon and creates 922 abstract Catch Slots. A location means the player’s next successful catch, not a specific Digimon. Standard Goal is 100 total catches. Catch logic depends on storage capacity and the size of the pool unlocked by Digivolution and Attribute Keys; the client applies identity and evolution-line restrictions separately.
Browse the gameplay families that can send checks to your multiworld.
A correct Digimon guess captures the next slot and sends a check. Slot #1 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #2 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #3 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #4 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #5 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #6 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #7 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #8 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #9 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #10 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #11 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #12 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #13 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #14 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #15 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #16 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #17 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #18 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #19 is a catch count, not a fixed Digimon identity.
A correct Digimon guess captures the next slot and sends a check. Slot #20 is a catch count, not a fixed Digimon identity.
Each player has an individual Digipelago slot and browser session. Catch checks and item deliveries connect that slot to the shared Archipelago multiworld; Catch Slot numbers are per-slot catch counts.