Barracks (MAP01) - Exit
DefaultCompleting this map exit sends a check and its fixed completion event; it does not add a randomized item slot.

COMMUNITY INTEGRATION
Explore S.T.R.A.I.N.'s 32-map total conversion with map access, local keys and its unusual weapons arriving from other worlds. Choose campaign sections and a victory condition that fits your multiworld.
Maintained by Kaito Sinclaire
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
The pinned APWorld defines 503 addressed checks across 32 S.T.R.A.I.N. maps. Episodes 1–3 are enabled by default and provide 469 checks: 30 exits with fixed completion events plus 439 randomized pickup slots. Episode 4 adds Secret and Super-Secret, 34 more checks, and is off by default. Barracks, Power Station and Maintenance are precollected as the three episode starts. The item table contributes 148 base copies before those maps are precollected; 145 remain in the default pool. On Medium, source ratios fill the 439 slots with 171 weighted helpful items, 26 random filler items and 97 junk items. Eight one-attempt checks remain active but are excluded from progression placement unless Allow Death Logic is enabled. These counts follow the package tables and generator code; no seed or game session was run.
Browse the gameplay families that can send checks to your multiworld.
Completing this map exit sends a check and its fixed completion event; it does not add a randomized item slot.
Collect Computer area map (Computer Room) in Barracks (MAP01) to send a location check.
Collect Red keycard (Backyard) in Barracks (MAP01) to send a location check.
Collect Armor (Lowered Pillar) in Barracks (MAP01) to send a location check.
Collect Berserk (Secret Alcove) in Barracks (MAP01) to send a location check.
Completing this map exit sends a check and its fixed completion event; it does not add a randomized item slot.
Collect Blue skull key (Eastern Area, Railing) in Outskirts (MAP02) to send a location check.
Collect Red skull key (Raised Platform) in Outskirts (MAP02) to send a location check.
Collect Berserk (Eastern Area, Hidden Hall) in Outskirts (MAP02) to send a location check.
Collect Armor (Eastern Area, Hidden Hall) in Outskirts (MAP02) to send a location check.
Collect Sawed-off shotgun (Eastern Area, Hidden Hall) in Outskirts (MAP02) to send a location check.
Collect Blue skull key (Start Area, Backup Key) in Outskirts (MAP02) to send a location check.
Collect Armor (Eastern Area, Behind Building) in Outskirts (MAP02) to send a location check.
Completing this map exit sends a check and its fixed completion event; it does not add a randomized item slot.
Collect Yellow keycard (West Building) in Downtown (MAP03) to send a location check.
Collect Sawed-off shotgun (Outside) in Downtown (MAP03) to send a location check.
Collect Red keycard (Class 2 Imp Hideout) in Downtown (MAP03) to send a location check.
Collect Partial invisibility (Slaughter Room) in Downtown (MAP03) to send a location check.
Collect Computer area map (Gatehouse) in Downtown (MAP03) to send a location check.
Collect Computer area map (Slaughter Room) in Downtown (MAP03) to send a location check.
One solo S.T.R.A.I.N. campaign per Archipelago slot, exchanging items with other games. Players can progress together or in separate sessions while the room is available; same-map co-op is not established here.