Your delivery round becomes part of a multiworld journey. Complete routes and optional collection checks while other players send the upgrades and access items that open the next part of the map.
The v0.2.3 APWorld declares 226 candidate location names; evaluating its location-generation function across 1,152 combinations of location-affecting options produced 81 locations with defaults. The other 145 candidates require non-default settings. These are source-derived counts, not a generated seed or in-game result. Ten of the eleven packaged APWorld members match the pinned source archive; archipelago.json is generated package metadata. The paired client source snapshot declares version 0.2.3 and the client release requires EasyDeliveryAPI 1.0.0. No runtime campaign was tested.
Actions and milestones that can send a check to your multiworld.
226 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Clifton to Clifton Delivery
Default
Complete a delivery from Clifton to Clifton to send this check.
Town-to-town deliveries
Clifton to Damton Delivery
Default
Complete a delivery from Clifton to Damton to send this check.
Town-to-town deliveries
Clifton to Easton Delivery
Default
Complete a delivery from Clifton to Easton to send this check.
Town-to-town deliveries
Clifton to Lopton Delivery
Default
Complete a delivery from Clifton to Lopton to send this check.
Town-to-town deliveries
Clifton to Munton Delivery
Default
Complete a delivery from Clifton to Munton to send this check.
Town-to-town deliveries
Clifton to Smalton Delivery
Default
Complete a delivery from Clifton to Smalton to send this check.
Town-to-town deliveries
Clifton to Upton Delivery
Default
Complete a delivery from Clifton to Upton to send this check.
Town-to-town deliveries
Clifton to Weston Delivery
Default
Complete a delivery from Clifton to Weston to send this check.
Town-to-town deliveries
Clifton to Winton Delivery
Default
Complete a delivery from Clifton to Winton to send this check.
Town-to-town deliveries
Damton to Clifton Delivery
Default
Complete a delivery from Damton to Clifton to send this check.
Town-to-town deliveries
Damton to Damton Delivery
Default
Complete a delivery from Damton to Damton to send this check.
Town-to-town deliveries
Damton to Easton Delivery
Default
Complete a delivery from Damton to Easton to send this check.
Town-to-town deliveries
Damton to Lopton Delivery
Default
Complete a delivery from Damton to Lopton to send this check.
Town-to-town deliveries
Damton to Munton Delivery
Default
Complete a delivery from Damton to Munton to send this check.
Town-to-town deliveries
Damton to Smalton Delivery
Default
Complete a delivery from Damton to Smalton to send this check.
Town-to-town deliveries
Damton to Upton Delivery
Default
Complete a delivery from Damton to Upton to send this check.
Town-to-town deliveries
Damton to Weston Delivery
Default
Complete a delivery from Damton to Weston to send this check.
Town-to-town deliveries
Damton to Winton Delivery
Default
Complete a delivery from Damton to Winton to send this check.
Town-to-town deliveries
Easton to Clifton Delivery
Default
Complete a delivery from Easton to Clifton to send this check.
Town-to-town deliveries
Easton to Damton Delivery
Default
Complete a delivery from Easton to Damton to send this check.
Town-to-town deliveries
Playing with others
One single-player delivery campaign per Archipelago slot. Other multiworld participants can play simultaneously or at different times with the server available. This mod does not add native co-op driving.
Known scope and limitations
Install easy_delivery_co.apworld 0.2.3 for generation and EasyDeliveryAP-0.2.3.zip for the game. The published manifest requires Archipelago 0.6.7 or newer. The separate client repository's default branch is old; use release downloads rather than building its default branch.
The documented Windows installation requires BepInEx 5.4.23.4 win_x64 and EasyDeliveryAPI 1.0.0. Run the game once after installing BepInEx, copy EasyDeliveryAP into BepInEx/plugins and install the API package's BepInEx folder. These dependencies are not included in the small AP client ZIP.
Enter the room address, exact player slot and any password in the mod's connection interface. Stay connected during play: the mod declines to generate delivery jobs while disconnected and does not persist an offline check queue. Later sessions can reconnect to the saved connection.
Use a separate new game save for each seed and fully restart before switching rooms or slots. Saved connection details are not a seed-mismatch guard, and the client can retain slot settings across reconnects in the same process.
Back up normal saves before installing. EasyDeliveryAPI replaces parts of the save interface and stores mod data beside game saves. That data includes connection credentials, so keep it private. Received money can be replayed around reconnects because the handled-item index is advanced with inventory deliveries rather than every reward.
Start with the supplied defaults. Radio towers as items are explicitly marked work in progress. The reviewed generator also drops the direct-upgrade condition from one non-default victory rule when the handheld-radio requirement is disabled; those options should not be treated as a fully validated progression preset.
The 0.2.3 release reports DeathLink and locked-town generation fixes, but its logic tracker remains work in progress. Linux and Steam Deck instructions are tentative suggestions, not confirmed support. Panludia has not independently played a complete campaign on this release.