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GLYPHS official Steam artwork

COMMUNITY INTEGRATION

GLYPHSArchipelago randomizer mod

Explore GLYPHS with your abilities scattered across a multiworld. Puzzle rewards, discoveries, shop purchases and boss rewards send checks, while received movement and combat upgrades open new routes toward your chosen ending.

Maintained by BuffYoda21

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release 1.3.0APWorld release · 1.3.0

Release 1.3.0 defines 87 default checks plus 228 Buttonsanity-only button checks (315 possible check rows). Forty buttons are excluded from the button-shard selection routine, leaving 188 shard-eligible buttons; the matching Button Shard item is generated only when a button is selected as broken. The item table has 333 definitions: 258 player-facing items and 75 internal event or region tokens. The World also tracks 24 internal story/ending event nodes without AP location IDs; these do not add network checks. Ending selection does not reduce the check or item pool. Item counts and generated filler depend on options and seed. Source review only; no runtime playthrough is claimed.

Actions and milestones that can send a check to your multiworld.

315 locations

Region 1: Starting Item

Collectible or item pickup · default World pool

Region 1A

Region 1: Sword Pedestal

Exploration check · default World pool

Region 1D

Region 1: Runic Construct Reward

Encounter or milestone reward · default World pool

Region 1E

Region 1: Map Pedestal

Exploration check · default World pool

Region 1B

Region 1: Silver Shard Puzzle 1 - Map

Puzzle or trial check · default World pool

Region 1B

Region 1: Silver Shard Puzzle 2 - Grapple

Puzzle or trial check · default World pool

Region 1F

Region 1: Silver Shard Puzzle 3 - Spike Tunnel

Puzzle or trial check · default World pool

Region 2A

Region 1: Smile Token Puzzle 1 - Hidden Bounce Pad

Puzzle or trial check · default World pool

Region 1D

Region 1: Smile Token Puzzle 9 - Moving Platforms

Puzzle or trial check · default World pool

Region 1B

Region 1: Color Cypher Room Pickup

Collectible or item pickup · default World pool

Region 1F

Region 1: Master Puzzle 2 - Silence

Puzzle or trial check · default World pool

Region 1D

Region 2: Silver Shard Puzzle 4 - Save Button

Puzzle or trial check · default World pool

Region 2C

Region 2: Silver Shard Puzzle 5 - Respawn

Puzzle or trial check · default World pool

Region 2E

Region 2: Silver Shard Puzzle 6 - Invisible

Puzzle or trial check · default World pool

Region 2B

Region 2: Silver Shard Puzzle 7 - Timed

Puzzle or trial check · default World pool

Region 2G

Region 2: Silver Shard Puzzle 8 - Avoid Respawn

Puzzle or trial check · default World pool

Region 2P

Region 2: Silver Shard Puzzle 9 - Color Dash Puzzle

Puzzle or trial check · default World pool

Region 2Q

Region 2: Silver Shard Puzzle 15 - Escape Serpent

Puzzle or trial check · default World pool

Region 2N

Region 2: Smile Token Puzzle 3 - Car Hall

Puzzle or trial check · default World pool

Region 2H

Region 2: Smile Token Puzzle 6 - Above Serpent

Puzzle or trial check · default World pool

Region 2N

Playing with others

One GLYPHS game connects as one Archipelago slot. Separate players can exchange items live or return to a still-hosted asynchronous room. Native shared-game co-op is not implemented by the reviewed multiplayer option; it is commented out in the world.

Known scope and limitations

  • Use the Windows Steam game with MelonLoader 0.7.0 and both files from release 1.3.0. Other game editions and Linux or Proton compatibility have not been established. Back up existing saves before installing.
  • Copy the two DLLs from ApGlyphs.zip into the game Mods folder and install glyphs.apworld on the generator. Launch once until the intro is skippable, then close the game to create UserData/ConnectionConfig.json. The packaged World tutorial is missing; use the linked README for mod setup.
  • Before each new multiworld, follow the maintainer reset procedure for UserData/localInventory.json and UserData/Gamestate.json and start a fresh save. These files are shared between rooms and do not check seed or slot identity. Preserve separate backups if returning to an older room.
  • ConnectionConfig.json contains the room password in plaintext. Keep it private when sharing logs or backups. Inventory and story-state files use direct overwrites rather than recoverable transactions.
  • The new button checks and shards rely on components installed only when colour randomization is enabled, although the options can be selected independently. Leave the new options off for the simpler reviewed setup; enabling colours does not establish that every expanded layout is playable.
  • One conditional region-3 route does not consistently enforce its traversal prerequisites. The World logic improvements and Universal Tracker support announced for 1.3.0 do not establish correctness for every route or option combination.
  • Keep the room available during play. Reconnection refreshes received items, but the mod has no persistent queue for unsent checks or victory. A pickup or ending recorded during interruption may require recovery; exactly-once delivery across restarts is not established.
  • Traps are enabled by default and may affect movement, screen orientation or encounters. Their timed effects use 30-second cleanup in the source. Scene preparation and game-object readiness still have gaps, so disabling traps is not a general stability guarantee.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View GLYPHS on Steam