Explore GLYPHS with your abilities scattered across a multiworld. Puzzle rewards, discoveries, shop purchases and boss rewards send checks, while received movement and combat upgrades open new routes toward your chosen ending.
Release 1.3.0 defines 87 default checks plus 228 Buttonsanity-only button checks (315 possible check rows). Forty buttons are excluded from the button-shard selection routine, leaving 188 shard-eligible buttons; the matching Button Shard item is generated only when a button is selected as broken. The item table has 333 definitions: 258 player-facing items and 75 internal event or region tokens. The World also tracks 24 internal story/ending event nodes without AP location IDs; these do not add network checks. Ending selection does not reduce the check or item pool. Item counts and generated filler depend on options and seed. Source review only; no runtime playthrough is claimed.
Actions and milestones that can send a check to your multiworld.
315 locations
Region 1: Starting Item
Collectible or item pickup · default World pool
Region 1A
Region 1: Sword Pedestal
Exploration check · default World pool
Region 1D
Region 1: Runic Construct Reward
Encounter or milestone reward · default World pool
Region 1E
Region 1: Map Pedestal
Exploration check · default World pool
Region 1B
Region 1: Silver Shard Puzzle 1 - Map
Puzzle or trial check · default World pool
Region 1B
Region 1: Silver Shard Puzzle 2 - Grapple
Puzzle or trial check · default World pool
Region 1F
Region 1: Silver Shard Puzzle 3 - Spike Tunnel
Puzzle or trial check · default World pool
Region 2A
Region 1: Smile Token Puzzle 1 - Hidden Bounce Pad
Puzzle or trial check · default World pool
Region 1D
Region 1: Smile Token Puzzle 9 - Moving Platforms
Puzzle or trial check · default World pool
Region 1B
Region 1: Color Cypher Room Pickup
Collectible or item pickup · default World pool
Region 1F
Region 1: Master Puzzle 2 - Silence
Puzzle or trial check · default World pool
Region 1D
Region 2: Silver Shard Puzzle 4 - Save Button
Puzzle or trial check · default World pool
Region 2C
Region 2: Silver Shard Puzzle 5 - Respawn
Puzzle or trial check · default World pool
Region 2E
Region 2: Silver Shard Puzzle 6 - Invisible
Puzzle or trial check · default World pool
Region 2B
Region 2: Silver Shard Puzzle 7 - Timed
Puzzle or trial check · default World pool
Region 2G
Region 2: Silver Shard Puzzle 8 - Avoid Respawn
Puzzle or trial check · default World pool
Region 2P
Region 2: Silver Shard Puzzle 9 - Color Dash Puzzle
Puzzle or trial check · default World pool
Region 2Q
Region 2: Silver Shard Puzzle 15 - Escape Serpent
Puzzle or trial check · default World pool
Region 2N
Region 2: Smile Token Puzzle 3 - Car Hall
Puzzle or trial check · default World pool
Region 2H
Region 2: Smile Token Puzzle 6 - Above Serpent
Puzzle or trial check · default World pool
Region 2N
Playing with others
One GLYPHS game connects as one Archipelago slot. Separate players can exchange items live or return to a still-hosted asynchronous room. Native shared-game co-op is not implemented by the reviewed multiplayer option; it is commented out in the world.
Known scope and limitations
Use the Windows Steam game with MelonLoader 0.7.0 and both files from release 1.3.0. Other game editions and Linux or Proton compatibility have not been established. Back up existing saves before installing.
Copy the two DLLs from ApGlyphs.zip into the game Mods folder and install glyphs.apworld on the generator. Launch once until the intro is skippable, then close the game to create UserData/ConnectionConfig.json. The packaged World tutorial is missing; use the linked README for mod setup.
Before each new multiworld, follow the maintainer reset procedure for UserData/localInventory.json and UserData/Gamestate.json and start a fresh save. These files are shared between rooms and do not check seed or slot identity. Preserve separate backups if returning to an older room.
ConnectionConfig.json contains the room password in plaintext. Keep it private when sharing logs or backups. Inventory and story-state files use direct overwrites rather than recoverable transactions.
The new button checks and shards rely on components installed only when colour randomization is enabled, although the options can be selected independently. Leave the new options off for the simpler reviewed setup; enabling colours does not establish that every expanded layout is playable.
One conditional region-3 route does not consistently enforce its traversal prerequisites. The World logic improvements and Universal Tracker support announced for 1.3.0 do not establish correctness for every route or option combination.
Keep the room available during play. Reconnection refreshes received items, but the mod has no persistent queue for unsent checks or victory. A pickup or ending recorded during interruption may require recovery; exactly-once delivery across restarts is not established.
Traps are enabled by default and may affect movement, screen orientation or encounters. Their timed effects use 30-second cleanup in the source. Scene preparation and game-object readiness still have gaps, so disabling traps is not a general stability guarantee.