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COMMUNITY INTEGRATION

Grand Theft Auto: San AndreasArchipelago randomizer mod

Play classic San Andreas in a multiworld with Progressive Mission branches, collectible and side-activity checks, shop items and six goals. Stable 0.9.0 adds stunt jumps, earlier Wang Cars access and collectible height guidance; a newer beta is listed separately.

Maintained by awakenbad

Reviewed build
0.9.0
OS
Windows
Last reviewed
9 Oct 2026
Installation
Manual installation

How the game changes

  • Checks: story missions, selected tags, snapshots, horseshoes, oysters and now stunt jumps; Ammu-Nation purchases, schools, street races, stadium and bike challenges, courier work, train and gang-territory milestones. Family sliders and switches define the included scope.
  • Items: Progressive Mission branches, activity/collectible unlocks, weapons, armor, repairs and skills, with configurable ordinary traps. The World/native comparison found matching assignments for all 17 mission branches.
  • Goals: The Green Sabre, Are You Going to San Fierro?, Yay Ka-Boom-Boom, A Home in the Hills, End of the Line, or the integration's 100-percent objective. Choose Los Santos, Badlands, San Fierro or Las Venturas as the start; earlier missions are removed and an invalid start/goal order is rejected.
  • Version 0.9.0: stunt-jump checks, a Wang Cars unlock available earlier, courier unlock adjustments, collectible height indicators, side-activity off switches and fixes to school/quarry/race/snapshot paths. These changes are source/release evidence, without an in-game verification claim.
  • Player guidance: mission start markers show locked branches, Ammu-Nation displays item contents, collectible radar/map markers can be toggled with F8, and client locate commands identify individual collectibles. An optional Universal Tracker tab is included.
  • Options: tune collectible and activity coverage, starting unlocks, goal and trap proportion; opt into DeathLink if desired. Effects use game-state deferral and bounded/restorable handlers rather than deleting the campaign.
  • Progress: later starts use the credited supplied saves; room-derived save folders and autosave slot 8 retain local state. Automatic reconnection supports live recovery, with separate persistence limits for unique checks and goal transmission.
Explore game mechanics

Before you start

  • The evaluated pair is gta_sa.apworld and SanAndreasAP-v0.9.0.zip from stable v0.9.0, published September 23, 2026. A newer v1.0.0-beta was published October 5; only its release metadata was checked here, and these badges do not evaluate that beta.
  • Use classic Windows San Andreas 1.0; the native build specifically targets 1.0 US. Definitive Edition compatibility is not established. Install an ASI loader and Archipelago 0.6.7+, install the matching World, extract the mod into scripts, export a YAML with Options Creator and open GTA SA Client before launching the game. CLEO is optional; CLEO 4 or older is incompatible, while the author documents testing CLEO 5.4.0.
  • Back up both game saves and their _ap.dat companions. The mod autosaves to slot 8 and uses a seed-and-slot-derived folder under GTA San Andreas User Files/archipelago. The game save and AP sidecar are separate writes without an atomic recovery mechanism.
  • Keep the game and GTA SA Client running while reconnecting. Ordinary reconnects replay items, configuration and retained checks, but native pending reports are memory-only: restarting after a disconnected one-time check can lose its pending report. Victory retry exists within the live AP client, without a durable pending-victory record across client/game restart.
  • The supplied starting-point files are credited user saves, not an identified full-game or DLC distribution. The reviewed native source lacks an explicit licence and the packages do not supply a complete notice/permission inventory for all bundled material. This is a documentation gap, without a legal infringement determination.
  • Use a verified wss room address where available and avoid credentials embedded in the address: the inherited client defaults an unschemed address to ws and logs the full supplied URL. The game-to-client connection is loopback.
  • The README still describes the mod as unstable and records a misaligned Caligula mission counter and autosave titles truncated around 22 characters. A counter-display issue alone is not treated as proof that mission logic is wrong.
  • All 26 production World files match the fork tag after allowing line-ending differences; the package adds tests and manifest packaging fields. Forty supplied test files contain 331 test methods and were inspected without running them. Native PE metadata/imports were inspected, but a complete native binary-to-source match, build and game session were not established.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.