Skip to content
All integrations
Official Steam artwork for the Half-Life base game

COMMUNITY INTEGRATION

Half-Life (Sven Co-op)Archipelago randomizer mod

Connect a co-op Sven lobby to Archipelago through mission, weapon and equipment unlocks. Version 0.4 includes four campaign choices and optional Suspension class/tier goals, with revised starter, legacy-check and item-history handling.

Maintained by barretg / hl1-sven-ap contributors

Reviewed build
0.4
OS
Windows
Last reviewed
12 Oct 2026
Installation
Manual installation

How the game changes

  • Campaigns: Half-Life, Opposing Force, Blue Shift and They Hunger, selected independently. The downloaded data contains 18, 12, 7 and 3 missions respectively; some guide counts and warp examples are older, so use the in-game mission list.
  • Checks: map/chapter milestones, first weapons per campaign, optional chargers and Xen healing pools. Before option filtering, the data has 189 Half-Life, 91 Opposing Force, 66 Blue Shift and 37 They Hunger entries; Suspension adds separate section/clear/medal families.
  • Items: mission/weapon unlocks, optional campaign armor, Long Jump, flashlight/night vision, melee throw, supplies and bounded ordinary traps. Half-Life weapons remain available across included campaigns; They Hunger weapons retain campaign-specific scope.
  • Goals: finish each selected campaign finale after its separate mission seal. Suspension additionally requires clears with the chosen classes at the capped tier, with optional tier medal; all eight classes are the default and Juggernaut depends on the other seven clears.
  • Logic and starters: mission/map weapon gates, alternate first-weapon sources, Blue Shift finale companions and optional equipment placements. One startable campaign mission opens the seed; older seeds' tracker starters remain honored.
  • Suspension: difficulty/class unlocks, classless or per-class section checks, class clears and rolling medals. Tank progression models explosive-capable classes; goal-class selection can shorten the arcade scope.
  • Guidance and co-op: campaign hub panels, warp/tracker/menu/find commands, shared item notices and locally discovered bot models. Optional DeathLink includes outgoing amnesty and on/non_arcade/off policy for lobby deaths.
Explore game mechanics

Before you start

  • The evaluated download is v0.4, published October 1, 2026, with World 0.4.0 and Archipelago 0.6.7+. Its 35 code/data/doc files match source dba19104bb278; the release tag points to a different revision. The badges cover the hashed downloaded package and the matching source, not an assumed tag build.
  • Designed for co-op lobbies: the host installs the plugin with Half-Life (Sven Co-op) Client /install, runs the AP client and opens a listen server on -sp_campaign_portal. Joining players use that host's integration. Selected campaign maps must exist on the host; the package does not distribute them.
  • For Suspension, the current goal is the selected classes cleared at the capped tier, all eight by default. The optional medal check is tier-wide and separate from class clears; its description suggests a medal on every class run, which the completion predicate does not verify.
  • Stay connected when completing missions and finales. Unlocks rebuild on reconnect, but pending checks/victory are not an acknowledged durable outbox. Restart the AP client when changing slots: its completed-mission set is not cleared by the slot-change handler.
  • The first item-history batch restores unlocks without replaying one-shot filler/traps, including those received offline. Priority events, sequence tracking and restart recovery do not establish once-only delivery for all such effects. DeathLink is optional; lobby policy on/non_arcade/off governs local deaths, and incoming DeathLink affects the shared lobby.
  • The matching source grants redistribution permission and the package contains scripts/data rather than game assets or binaries. Eleven supplied test files contain 317 test functions; these include World-specific prerequisite tests and generation profiles, bridge/data/install contracts and goal parsing. Suspension goal-class/medal combinations are not exhaustively covered. No target tests, build or game were executed.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Half-Life (Sven Co-op) on Steam