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COMMUNITY INTEGRATION

MindustryArchipelago randomizer mod

Build a factory whose technology is supplied by the multiworld. Research nodes become checks across Serpulo, Erekir or both, using a dedicated Archipelago edition installed alongside the game.

Maintained by JohnMahglass

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release APWorld 0.5.0Client 0.5.1 · paired release

The APWorld release 0.5.0 and client 0.5.1 explicitly name each other as a compatible pair. Source maps 334 addressable check candidates across both planets; the default Serpulo setup includes 161 research checks, while sector and resource checks are optional. The World and client resource-goal requirements differ, and one region-built candidate is absent from the World’s global location table. Generation and gameplay were not run.

Actions and milestones that can send a check to your multiworld.

334 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Serpulo · Junction

Default

Research the Junction tech-tree node on Serpulo to send this check.

Serpulo · Logistics

Serpulo · Router

Default

Research the Router tech-tree node on Serpulo to send this check.

Serpulo · Logistics

Serpulo · Launch Pad

Default

Research the Launch Pad tech-tree node on Serpulo to send this check.

Serpulo · Support

Serpulo · Distributor

Default

Research the Distributor tech-tree node on Serpulo to send this check.

Serpulo · Logistics

Serpulo · Sorter

Default

Research the Sorter tech-tree node on Serpulo to send this check.

Serpulo · Logistics

Serpulo · Inverted Sorter

Default

Research the Inverted Sorter tech-tree node on Serpulo to send this check.

Serpulo · Logistics

Serpulo · Overflow Gate

Default

Research the Overflow Gate tech-tree node on Serpulo to send this check.

Serpulo · Logistics

Serpulo · Underflow Gate

Default

Research the Underflow Gate tech-tree node on Serpulo to send this check.

Serpulo · Logistics

Serpulo · Container

Default

Research the Container tech-tree node on Serpulo to send this check.

Serpulo · Support

Serpulo · Unloader

Default

Research the Unloader tech-tree node on Serpulo to send this check.

Serpulo · Support

Serpulo · Vault

Default

Research the Vault tech-tree node on Serpulo to send this check.

Serpulo · Support

Serpulo · Bridge Conveyor

Default

Research the Bridge Conveyor tech-tree node on Serpulo to send this check.

Serpulo · Logistics

Serpulo · Titanium Conveyor

Default

Research the Titanium Conveyor tech-tree node on Serpulo to send this check.

Serpulo · Logistics

Serpulo · Phase Conveyor

Default

Research the Phase Conveyor tech-tree node on Serpulo to send this check.

Serpulo · Logistics

Serpulo · Mass Driver

Default

Research the Mass Driver tech-tree node on Serpulo to send this check.

Serpulo · Logistics

Serpulo · Payload Conveyor

Default

Research the Payload Conveyor tech-tree node on Serpulo to send this check.

Serpulo · Logistics

Serpulo · Payload Router

Default

Research the Payload Router tech-tree node on Serpulo to send this check.

Serpulo · Logistics

Serpulo · Armored Conveyor

Default

Research the Armored Conveyor tech-tree node on Serpulo to send this check.

Serpulo · Logistics

Serpulo · Plastanium Conveyor

Default

Research the Plastanium Conveyor tech-tree node on Serpulo to send this check.

Serpulo · Logistics

Serpulo · Core Foundation

Default

Research the Core Foundation tech-tree node on Serpulo to send this check.

Serpulo research

Playing with others

Separate campaigns can participate in a multiworld and reconnect later. Native network campaign hosting exists, but guest reward ownership across multiple AP slots is not fully documented. Shared-campaign behavior is not independently certified by Panludia.

Known scope and limitations

  • This is a separate open-source game fork, not a plugin for the current Steam executable. Extract it into its own directory. It uses a v146-era foundation; do not assume newer vanilla content, Steam features or unrelated mods carry over.
  • The maintainer explicitly pairs client 0.5.1 with APWorld 0.5.0. Windows has a packaged executable; Linux uses the supplied Java client and Java 17 setup. macOS is not listed just because vanilla Mindustry supports it.
  • Keep Military Level Tracking enabled for a conservative run. Disabling it can place needed turrets or units behind sectors the player cannot reasonably clear. Randomized starting weapons can also radically change balance.
  • A public co-op report describes incorrect weapon visuals for guests when core-unit weapon randomization is enabled. The host's weapon behavior wins; leave that optional randomization off when sharing a campaign.
  • A newly unlocked technology category may not appear in the build menu until you leave and re-enter the sector or receive another item.
  • Research-discount filler allocation is explicitly provisional. For a conservative first seed, leave it off. Faster unit production also benefits enemies, and core-level DeathLink can lose an entire sector.
  • AP and vanilla saves are separate, but backups remain advisable. Reset AP Data erases this client's campaign and research for a new multiworld. The APWorld lacks a manifest, so future Archipelago 0.7 compatibility is not established.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Mindustry on Steam