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Nobody Saves the World Archipelago randomizer mod artwork
In designPanludia Integration

Nobody Saves the WorldFunctional prototype · Preview coming soon

A functional Nobody Saves the World Archipelago randomizer mod prototype now supports locations, items, goals and DeathLink across solo, co-op, synchronous and asynchronous play. The current design phase is deciding which mechanics should make the final integration.

Release
Not released
OS
Windows
Installation
Manual or launcher
Forgejo repository pending
PUBLIC ROADMAP

What is done, active and next

A compact view of player-facing outcomes, including the ideas the community has not chosen yet.

06

And everything we decide together

The roadmap stays open to the locations, items and ideas the community chooses next.

Community-led
05

Community preview and balance

A Preview is coming soon. It will turn the working prototype into real multiworld playtests and refine the selected mechanics before a stable release.

Planned
04

Choose items and progression

Decide which working rewards, gates and goals create the best progression rather than keeping everything technically possible.

In progress
03

Choose the locations

Review the working candidates and decide which accomplishments deserve to become checks.

In progress
02

Build the functional prototype

Connect the game to Archipelago across solo, co-op, synchronous and asynchronous play.

Complete
01

Defeat the technical barrier

Interface with the proprietary engine and prove locations, items, goals and DeathLink in real runtime conditions.

Complete