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Nobody Saves the World Archipelago integration artwork
In designPanludia Integration

Nobody Saves the WorldArchipelago integration

Explore how quests, forms and dungeons could become a shared Archipelago journey.

Release
Not released
Platform
Windows
Installation
Manual or launcher
Forgejo repository pending
PUBLIC ROADMAP

What is done, active and next

A compact view of player-facing outcomes, including the ideas the community has not chosen yet.

06

And everything we decide together

The roadmap stays open to the locations, items and ideas the community chooses next.

Community-led
05

Community preview and balance

Test complete multiworld sessions and refine pacing before a stable release.

Planned
04

Build the first playable integration

Implement the selected Archipelago world and Windows game connector.

Planned
03

Define items and progression

Design rewards and progression gates that preserve the game's natural routes.

Planned
02

Define locations

Decide which natural accomplishments should become meaningful and reliable checks.

Planned
01

Map the game systems

Investigate progression, forms, quests, dungeons and reliable runtime events before choosing mechanics.

In progress