First Pickup
DefaultCollect this small Spirit Light pickup to send its assigned reward.

COMMUNITY INTEGRATION
Explore Nibel with randomized abilities, cells, keys, world changes and teleporters. Combine tree visits, map monuments, fragment collection and relic hunts, then meet the configured Mount Horu finish requirement.
Maintained by c-ostic and contributors, based on the Ori community randomizer
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
255 reward checks in a seed. The catalogue shows 264 possibilities because the nine local map rewards and nine Progressive-mode rewards replace one another. Sein is a fixed Spirit Flame check by default; starting with Sein frees it for a randomized reward.
Actions and milestones that can send a check to your multiworld.
Collect this small Spirit Light pickup to send its assigned reward.
Collect this energy-cell pickup to send its assigned reward.
Collect this small Spirit Light pickup to send its assigned reward.
Visit Sein’s original pickup near the opening area.
Collect this keystone pickup to send its assigned reward.
Collect this keystone pickup to send its assigned reward.
Collect this large Spirit Light pickup to send its assigned reward.
Collect this ability-cell pickup to send its assigned reward.
Collect this Spirit Light pickup to send its assigned reward.
Collect this energy-cell pickup to send its assigned reward.
Collect this large Spirit Light pickup to send its assigned reward.
Collect this health-cell pickup to send its assigned reward.
Collect this keystone pickup to send its assigned reward.
Visit the named ability tree or feather pickup to send its reward.
Collect this small Spirit Light pickup to send its assigned reward.
Collect this Spirit Light pickup to send its assigned reward.
Collect this energy-cell pickup to send its assigned reward.
Activate this area’s map monument.
Collect this ability-cell pickup to send its assigned reward.
Collect this large Spirit Light pickup to send its assigned reward.
Each participant explores their own Ori save and Archipelago slot. Pickups send assigned rewards to the multiworld; incoming items change the local abilities, inventory and travel routes. Optional DeathLink shares deaths according to the chosen filter and count.