Criminal Dawn turns PAYDAY 2 into a multiworld roguelite. Build a crew from received upgrades, push through a chain of heists and send rewards through score milestones and safehouse improvements.
Criminal Dawn turns PAYDAY 2 into a multiworld roguelite: received upgrades shape the crew, completed heists and score thresholds send checks, and Safehouse Coins unlock 23 rooms per tier. The default Original preset yields 195 network checks: 100 score milestones, 92 room upgrades and three non-final heist completions. Across the source option range, up to 311 addressable checks are possible: 168 score thresholds, six tiers of 23 rooms and five intermediate heist completions. A seed uses only the selected configuration; the last heist or final score threshold is a local goal event, not a network check. The source ID table has ten additional score names above the option-generated limit; those are not listed. Campaign choices may require owned DLC heists.
Actions and milestones that can send a check to your multiworld.
311 locations
1 Points
Reach 1 cumulative score points to send this check.
Score milestones
3 Points
Reach 3 cumulative score points to send this check.
Score milestones
6 Points
Reach 6 cumulative score points to send this check.
Score milestones
10 Points
Reach 10 cumulative score points to send this check.
Score milestones
15 Points
Reach 15 cumulative score points to send this check.
Score milestones
21 Points
Reach 21 cumulative score points to send this check.
Score milestones
28 Points
Reach 28 cumulative score points to send this check.
Score milestones
36 Points
Reach 36 cumulative score points to send this check.
Score milestones
45 Points
Reach 45 cumulative score points to send this check.
Score milestones
55 Points
Reach 55 cumulative score points to send this check.
Score milestones
66 Points
Reach 66 cumulative score points to send this check.
Score milestones
78 Points
Reach 78 cumulative score points to send this check.
Score milestones
91 Points
Reach 91 cumulative score points to send this check.
Score milestones
105 Points
Reach 105 cumulative score points to send this check.
Score milestones
120 Points
Reach 120 cumulative score points to send this check.
Score milestones
136 Points
Reach 136 cumulative score points to send this check.
Score milestones
153 Points
Reach 153 cumulative score points to send this check.
Score milestones
171 Points
Reach 171 cumulative score points to send this check.
Score milestones
190 Points
Reach 190 cumulative score points to send this check.
Score milestones
210 Points
Reach 210 cumulative score points to send this check.
Score milestones
Playing with others
Native PAYDAY co-op is supported when everyone connects to the same Archipelago slot. The mod synchronizes heist count, timing and score within that crew. Separate groups can occupy separate multiworld slots but cannot cross-join each other's lobby; reconnect the correct client before resuming a later session.
Known scope and limitations
Use Criminal Dawn 1.0.12 with APWorld 1.0.4 from the same release. The World archive is unchanged from the previously listed pair and requires Archipelago 0.6.7 or later.
Install SuperBLT, extract BLT-Criminal_Dawn.zip into PAYDAY 2/mods and follow the dependency prompts for BeardLib, MutatorHelper and CSLMM. The setup requires additional game restarts before first use. Those moving dependency downloads are not pinned to the reviewed package hashes.
Back up your normal and mod saves. Connect the Criminal Dawn client to the correct room and slot before launching PAYDAY 2: save switching happens in the client, while the game reads its save at startup. A failed switch is not an atomic operation; preserve backups before following reset instructions.
The executable setting still names payday2_win32_release.exe. Select an executable that exists in your installation. The maintainer’s earlier 64-bit matchmaking caveat and -steamMM workaround are not resolved by the three gameplay fixes in this update.
Everyone in one PAYDAY lobby must use the same Archipelago seed and slot. The game checks those identities during normal progress writes. Different multiworld slots should run separate crews.
Only enable campaigns and DLC content you can actually launch. Random DLC pools inspect ownership, but a selected campaign has a fixed heist list. Under the Hammer support does not grant its entitlement.
Keep Early Bot enabled for solo play and avoid BigLobby for a first run. Its extra bots do not contribute to the mod’s progression counter in the same way as the World expects. Do not disable every eligible heist; the selector has no safe fallback for an empty pool.
The final safehouse tier is modeled with fewer coins than are required to buy every remaining room upgrade. Use the supplied presets and treat uncommon option combinations as unverified, particularly Score mode with many safehouse tiers.
Cumulative score, room upgrades and heist milestones are saved and re-read after reconnection. This gives checks and goal completion a replay path, but interrupted JSON writes and repeated item packets remain weaknesses. Confirm important progress and keep save backups.
This review covers the documented Windows route. The exact mod and World were inspected as code and files; no full campaign, dependency stack, Linux/Proton or VR session was tested. Complete notices and individual provenance for the packed textures are not established.