
COMMUNITY INTEGRATION
PowerWash SimulatorArchipelago randomizer mod
Clean your way through a multiworld. Other games send access to Free Play jobs, while cleaning milestones send checks back. Choose the jobs, DLC and goal that suit your session.
Maintained by SW_CreeperKing
- Reviewed build
- 0.5.14
- OS
- Windows, Linux / Wine
- Last reviewed
- 8 Sept 2026
- Installation
- Manual installation
How the game changes
- Received level-unlock items open individual jobs. The starting job is randomized unless Start With Van is enabled; finished jobs disappear after all their checks are collected.
- Percentsanity sends checks at cleaning milestones, defaulting to 20%, 40%, 60%, 80% and 100% per job. Optional Objectsanity checks individual cleaned parts.
- Choose a hunt for A Job Well Done items or completion of a configured set and number of jobs. Vehicles, places, bonus jobs and supported DLC packs can be selected separately.
- Local Fill keeps a configurable share of rewards within this slot. Normal minimums are 55% with one check type and 97% when both are enabled, limiting the load on the wider multiworld.
- The maintainer documents co-op with a modded host, a modded guest or several modded players on different slots. Each player's logical access still depends on their own received job unlocks.
Before you start
- This is for the original PowerWash Simulator, not its sequel, and works only in Free Play. Complete selected jobs in vanilla first, except Bonus Jobs, or they will not be available to play.
- Select only DLC you already have access to. The mod does not grant paid content. Seasonal Specials are not checks even if the menu still shows them.
- Use the maintainer-linked BepInEx 6.0.0-pre1 package and install the matching plugin under BepInEx/plugins. The APWorld declares Archipelago 0.6.4 or later. Connection fields appear on the title screen.
- Objectsanity requires explicit approval in the generator's host.yaml. Cleaning intervals below 7% and Local Fill below the normal minimums also need host overrides; they can greatly increase traffic and check counts.
- A player reports that adding a level unlock through generic starting inventory can grant the wrong job or leave it unavailable. This is unresolved; use the documented starting-job option rather than assuming arbitrary starting unlocks work.
- Another open report says long custom server addresses do not fit the connection field. Check that your room address can be entered before committing to a session.
- Several modded players sharing one slot are described as theoretical, not confirmed. Joining a co-op job without your own unlock sends out-of-logic checks. Linux/Wine has a documented winhttp override, not an independently verified native Linux build.