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RACCOIN: Coin Pusher RoguelikeArchipelago randomizer mod

Catch AP prize balls, build cumulative score and buy ticket-shop rewards while character and coin unlocks arrive from the multiworld. Clear Round 15 with the configured number of distinct characters.

Maintained by SoaringWyvern

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release 1.4.1World 1.4

376 checks by default: 50 AP-ball catches for each of six characters, 28 cumulative score milestones and 48 ticket-shop purchases. The catalogue lists catches up to the configurable cap of 999 per character; raising that cap can produce 6,070 checks.

Actions and milestones that can send a check to your multiworld.

6,070 locationsDefault marks the first 50 catches per character and all milestone/shop checks.

Score milestone 1

Default

Reach 100,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 2

Default

Reach 250,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 3

Default

Reach 500,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 4

Default

Reach 750,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 5

Default

Reach 1,000,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 6

Default

Reach 1,500,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 7

Default

Reach 2,000,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 8

Default

Reach 2,500,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 9

Default

Reach 3,000,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 10

Default

Reach 4,000,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 11

Default

Reach 5,000,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 12

Default

Reach 6,000,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 13

Default

Reach 7,500,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 14

Default

Reach 10,000,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 15

Default

Reach 15,000,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 16

Default

Reach 20,000,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 17

Default

Reach 25,000,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 18

Default

Reach 30,000,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 19

Default

Reach 40,000,000 cumulative score at Normal milestone difficulty.

Cumulative score

Score milestone 20

Default

Reach 50,000,000 cumulative score at Normal milestone difficulty.

Cumulative score

Playing with others

Each participant plays separate runs connected to an Archipelago slot. Ball catches, score milestones and shop purchases send assigned rewards to their recipients. Incoming character and coin unlocks change local choices; board events and traps affect the local run.

Known scope and limitations

  • The tagged catch-handler source still says 50, while inspection of the released DLL confirms the configured cap is read. The page follows the exact release and records that source difference.
  • The World generates four wallet copies, including one eligible for Core starter selection; the client has only three useful capacity upgrades. Further copies do not increase the unlimited cap.
  • The World’s milestone and completion rules use character ownership, while the native client measures cumulative score and actual Round 15 victories. No full game session was run for this review.
  • All AP shop categories spend tickets. Shop checks are always generated in this version; the in-game toggle switches between shop views rather than removing those checks from the seed.
  • Use the matching 1.4.1 client package and APWorld with the documented BepInEx 6 IL2CPP build. The World manifest declares 1.4 and requires Archipelago 0.6.7. DLL inspection is not a runtime compatibility or safety certification.