Score milestone 1
DefaultReach 100,000 cumulative score at Normal milestone difficulty.

COMMUNITY INTEGRATION
Catch AP prize balls, build cumulative score and buy ticket-shop rewards while character and coin unlocks arrive from the multiworld. Clear Round 15 with the configured number of distinct characters.
Maintained by SoaringWyvern
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
376 checks by default: 50 AP-ball catches for each of six characters, 28 cumulative score milestones and 48 ticket-shop purchases. The catalogue lists catches up to the configurable cap of 999 per character; raising that cap can produce 6,070 checks.
Actions and milestones that can send a check to your multiworld.
Reach 100,000 cumulative score at Normal milestone difficulty.
Reach 250,000 cumulative score at Normal milestone difficulty.
Reach 500,000 cumulative score at Normal milestone difficulty.
Reach 750,000 cumulative score at Normal milestone difficulty.
Reach 1,000,000 cumulative score at Normal milestone difficulty.
Reach 1,500,000 cumulative score at Normal milestone difficulty.
Reach 2,000,000 cumulative score at Normal milestone difficulty.
Reach 2,500,000 cumulative score at Normal milestone difficulty.
Reach 3,000,000 cumulative score at Normal milestone difficulty.
Reach 4,000,000 cumulative score at Normal milestone difficulty.
Reach 5,000,000 cumulative score at Normal milestone difficulty.
Reach 6,000,000 cumulative score at Normal milestone difficulty.
Reach 7,500,000 cumulative score at Normal milestone difficulty.
Reach 10,000,000 cumulative score at Normal milestone difficulty.
Reach 15,000,000 cumulative score at Normal milestone difficulty.
Reach 20,000,000 cumulative score at Normal milestone difficulty.
Reach 25,000,000 cumulative score at Normal milestone difficulty.
Reach 30,000,000 cumulative score at Normal milestone difficulty.
Reach 40,000,000 cumulative score at Normal milestone difficulty.
Reach 50,000,000 cumulative score at Normal milestone difficulty.
Each participant plays separate runs connected to an Archipelago slot. Ball catches, score milestones and shop purchases send assigned rewards to their recipients. Incoming character and coin unlocks change local choices; board events and traps affect the local run.