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COMMUNITY INTEGRATION

SatisfactoryArchipelago randomizer mod

Build a factory around multiworld technology unlocks, research and portal deliveries. Version 2.4.9 fixes gift-box discovery; the separate APWorld remains 2.3.1.

Maintained by Jarno458, Robb

Reviewed build
2.4.9
OS
Windows
Last reviewed
9 Oct 2026
Installation
Manual installation

How the game changes

  • Replace the normal technology order with a multiworld: HUB milestones, MAM research, hard-drive rewards and selected shop entries become checks, while received recipes and buildings expand your factory.
  • Version 2.4.9 corrects gift-box registration used by other games to discover a receiving factory. The reviewed change fixes the shared data-store key; it does not establish lossless gifting under every interruption.
  • Archipelago Portals collect resource bundles, transfer factory materials and support cross-game gifts. Optional EnergyLink shares electricity through Power Storage buildings.
  • Choose elevator, total sink points, sustained sink output, exploration or seasonal goals, and select whether one or all chosen goals are required. Sink graphs expose targets and the sustained-output timer.
  • Configure milestone costs, starting technologies, free samples, hard-drive progression and trap density. One factory is one Archipelago slot; normal Satisfactory co-op players can work in that factory together.
Explore game mechanics

Before you start

  • The reviewed Windows client mod is 2.4.9; the separate APWorld remains 2.3.1 (world-v2.3.1-ut-fix). These numbers describe different components. The World requires Archipelago 0.6.3 or newer; the mod declares SML ^3.12.0 and Satisfactory build 491125 or newer.
  • Install with Satisfactory Mod Manager so dependencies are resolved, and keep the same mod set on all co-op participants. Steam and Epic Windows modules are supplied. Upstream documents Windows dedicated servers, but that separate package was not examined here; Linux dedicated servers remain unsupported in the guide.
  • Create a fresh factory for a new AP slot and keep backups before changing versions. The mod checks a saved room seed, but does not independently bind that save to the original player slot. To change the room address, update Mod Savegame Settings, save and reload as documented.
  • Keep room settings and save files private. The connection password is supplied through session settings, and the shipped connection library can fall back to unencrypted transport after initial TLS failures.
  • Be cautious with portal transfers of finite exploration collectibles. The reviewed gifting paths do not establish durable, duplicate-free delivery across restarts; the release fixes discovery rather than every recovery case.
  • Static review finds gaps in the World’s belt-speed and radioactive-material predicates. The World’s completion approximation also differs from the client’s any/all goal handling. Treat generated routing and tracker completion as guidance, and confirm the actual chosen goal in game.
  • The guide retains co-op limitations for starting inventory and DeathLink. Some effects are implemented in compiled Blueprints, and the native source notes a storage-upload unlock that does not persist through death. Extra mods that alter progression require separate compatibility checks.
  • Artwork notices identify some assets derived from Satisfactory and separately licensed icons. A complete redistribution basis and native dependency/source match were not established. These are limits of the reviewed evidence, not a finding of unauthorised use.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

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