
COMMUNITY INTEGRATION
SEUM: Speedrunners from HellArchipelago randomizer mod
Receive access to individual campaign levels, then send checks by earning silver skulls, collecting hidden beers and claiming peak flags. Add gold-time checks if wanted and defeat S(A)TAN to finish the slot.
Maintained by azukaar
- Reviewed build
- 1.0.0
- OS
- Windows, Linux / Proton
- Last reviewed
- 13 Oct 2026
- Installation
- Manual installation
How the game changes
- 91 campaign levels with 198 checks by default. Silver times and 16 Peak flags are always checked; Beer checks are on by default and Gold checks are optional.
- 90 distinct level unlock items plus four flavour-only filler types. The first level, F1-1 Labyrinth, remains free.
- Defeat F9-1 S(A)TAN with a silver skull or better. Neither the remaining campaign nor all collectibles are required for the goal.
- Elevator travel is unrestricted; individual level unlocks control access. Boss doors retain eight-skull gates and taunt doors retain eight-taunt gates.
Before you start
- Only the 91 base-campaign levels are in this World. EP/DLC selectors, speedrun and endless modes do not supply these randomized campaign checks.
- World logic models boss and taunt access using eight reachable normal levels on that floor. The native doors require actual skulls or taunts, so disabling Beer Checks does not remove the need to collect taunts.
- The four filler items have no additional gameplay effect. Broken Hourglass does not change the timer, and Warm Beer does not count as a hidden beer collectible.
- The client asks for a game restart after disconnection. Saved Silver, Beer, Gold and Peak checks are scanned and resubmitted; the save-scan path does not itself send the S(A)TAN victory event.
- The separate save filename uses the slot name, not the room or seed. Reusing a slot name can reuse that save; independent seed isolation and runtime compatibility were not tested.
- Release 1.0.0 contains a plugin internally labeled 0.3.0. All APWorld files match the tag and released DLLs match the committed binary copies. Linux and Windows are documented by the maintainer; no native game session was run here.