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COMMUNITY INTEGRATION

Sonic HeroesArchipelago randomizer mod

Play through level select, with bonus-key and checkpoint spawn positions unlocked as you discover them. Default settings use Team Sonic’s ability and character items; legacy mode instead opens shuffled stage groups with Emblems and boss clears, and supports the other teams.

Maintained by EthicalLogic-Archipelago-Org

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release 2.2.0World 2.2.0

120 checks by default: 14 Sonic Mission A completions, 41 shared bonus keys, 57 shared checkpoints, 7 emerald stages and the final challenge. The catalog spans 6,680 possible checks across mutually exclusive mission/sanity choices; a large legacy configuration contains 6,251 at once.

Actions and milestones that can send a check to your multiworld.

6,680 locationsDefault marks Sonic Mission A, shared key and checkpoint checks, the seven emerald stages and the final challenge. Other teams and dense objective checks need legacy mode.

Seaside Hill Sonic Act 1

Default

Finish Seaside Hill with Sonic in Mission A.

Sonic · Seaside Hill

Seaside Hill Sonic Act 2

Finish Seaside Hill with Sonic in Mission B.

Sonic · Seaside Hill

Ocean Palace Sonic Act 1

Default

Finish Ocean Palace with Sonic in Mission A.

Sonic · Ocean Palace

Ocean Palace Sonic Act 2

Finish Ocean Palace with Sonic in Mission B.

Sonic · Ocean Palace

Grand Metropolis Sonic Act 1

Default

Finish Grand Metropolis with Sonic in Mission A.

Sonic · Grand Metropolis

Grand Metropolis Sonic Act 2

Finish Grand Metropolis with Sonic in Mission B.

Sonic · Grand Metropolis

Power Plant Sonic Act 1

Default

Finish Power Plant with Sonic in Mission A.

Sonic · Power Plant

Power Plant Sonic Act 2

Finish Power Plant with Sonic in Mission B.

Sonic · Power Plant

Casino Park Sonic Act 1

Default

Finish Casino Park with Sonic in Mission A.

Sonic · Casino Park

Casino Park Sonic Act 2

Finish Casino Park with Sonic in Mission B.

Sonic · Casino Park

Bingo Highway Sonic Act 1

Default

Finish Bingo Highway with Sonic in Mission A.

Sonic · Bingo Highway

Bingo Highway Sonic Act 2

Finish Bingo Highway with Sonic in Mission B.

Sonic · Bingo Highway

Rail Canyon Sonic Act 1

Default

Finish Rail Canyon with Sonic in Mission A.

Sonic · Rail Canyon

Rail Canyon Sonic Act 2

Finish Rail Canyon with Sonic in Mission B.

Sonic · Rail Canyon

Bullet Station Sonic Act 1

Default

Finish Bullet Station with Sonic in Mission A.

Sonic · Bullet Station

Bullet Station Sonic Act 2

Finish Bullet Station with Sonic in Mission B.

Sonic · Bullet Station

Frog Forest Sonic Act 1

Default

Finish Frog Forest with Sonic in Mission A.

Sonic · Frog Forest

Frog Forest Sonic Act 2

Finish Frog Forest with Sonic in Mission B.

Sonic · Frog Forest

Lost Jungle Sonic Act 1

Default

Finish Lost Jungle with Sonic in Mission A.

Sonic · Lost Jungle

Lost Jungle Sonic Act 2

Finish Lost Jungle with Sonic in Mission B.

Sonic · Lost Jungle

Playing with others

Each slot runs a separate PC game through level select. Checks send randomized rewards across the multiworld; this is not the game’s local competitive mode. Death Link, Ring Link and similar client settings are separate from the APWorld’s mission and item-generation options.

Known scope and limitations

  • The packaged APWorld differs from the GitHub tag in 14 members. This page follows the distributed package, not newer branch logic.
  • The maintainer labels 2.2.0 a debug release. Selected methods in its archived client were reviewed, but compatibility and a complete native run were not tested.
  • Dark, Rose, Chaotix and Super Hard are rejected in ability/character mode. Region-specific abilities also have key/checkpoint prerequisites; incompatible mission/sanity combinations are rejected.
  • Stage-object and other-team character entries exist in the registry but are not generated. Invincibility and standalone character-level fillers have no active draw weight.
  • Use a fresh game save for each run: the documented client opens needed stages but does not relock old vanilla progress. The PC CD edition additionally requires the documented SafeDiscShim setup and its disc.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.