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COMMUNITY INTEGRATION

Star Trek: Armada IIArchipelago randomizer mod

Play individually unlocked Federation, Klingon and Borg campaign missions. Completed objectives and first eligible local builds send multiworld rewards, while persistent upgrades, caches and timed traps affect the current local team. Win Rifts to complete the slot.

Maintained by reedwhaley

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release 0.1.0World 0.1.0

301 reward checks: 29 ordinary mission completions, 125 objectives and 147 first-build types. Rifts is the thirtieth mission and has locked Victory instead of a shuffled reward. Build checks are deduplicated per faction and type across eligible missions.

Actions and milestones that can send a check to your multiworld.

301 locationsAll listed rewards are constructed by default. Random starting faction affects early access, not the number of checks. Objective reconciliation can send remaining mission objectives at victory.

Federation Mission 1: Invasion — completion

Default

Win Invasion through the client’s campaign launcher.

Federation · 1: Invasion

Federation Mission 2: Lifelines — completion

Default

Win Lifelines through the client’s campaign launcher.

Federation · 2: Lifelines

Federation Mission 3: Recovery — completion

Default

Win Recovery through the client’s campaign launcher.

Federation · 3: Recovery

Federation Mission 4: Along the Neutral Zone — completion

Default

Win Along the Neutral Zone through the client’s campaign launcher.

Federation · 4: Along the Neutral Zone

Federation Mission 5: Into the Breach — completion

Default

Win Into the Breach through the client’s campaign launcher.

Federation · 5: Into the Breach

Federation Mission 6: Inferno — completion

Default

Win Inferno through the client’s campaign launcher.

Federation · 6: Inferno

Federation Mission 7: The Cavalry — completion

Default

Win The Cavalry through the client’s campaign launcher.

Federation · 7: The Cavalry

Federation Mission 8: Data Retrieval — completion

Default

Win Data Retrieval through the client’s campaign launcher.

Federation · 8: Data Retrieval

Federation Mission 9: Staging Grounds — completion

Default

Win Staging Grounds through the client’s campaign launcher.

Federation · 9: Staging Grounds

Federation Mission 10: There and Back Again — completion

Default

Win There and Back Again through the client’s campaign launcher.

Federation · 10: There and Back Again

Klingon Mission 1: Uprising: A Dagger at Zarush — completion

Default

Win Uprising: A Dagger at Zarush through the client’s campaign launcher.

Klingon · 1: Uprising: A Dagger at Zarush

Klingon Mission 2: Executioner — completion

Default

Win Executioner through the client’s campaign launcher.

Klingon · 2: Executioner

Klingon Mission 3: Brave New Worlds — completion

Default

Win Brave New Worlds through the client’s campaign launcher.

Klingon · 3: Brave New Worlds

Klingon Mission 4: Blockade — completion

Default

Win Blockade through the client’s campaign launcher.

Klingon · 4: Blockade

Klingon Mission 5: The Unknown Prize — completion

Default

Win The Unknown Prize through the client’s campaign launcher.

Klingon · 5: The Unknown Prize

Klingon Mission 6: The Romulan Connection — completion

Default

Win The Romulan Connection through the client’s campaign launcher.

Klingon · 6: The Romulan Connection

Klingon Mission 7: Battle of Crucis Major — completion

Default

Win Battle of Crucis Major through the client’s campaign launcher.

Klingon · 7: Battle of Crucis Major

Klingon Mission 8: Trojan Horse — completion

Default

Win Trojan Horse through the client’s campaign launcher.

Klingon · 8: Trojan Horse

Klingon Mission 9: To Cardassia and Victory — completion

Default

Win To Cardassia and Victory through the client’s campaign launcher.

Klingon · 9: To Cardassia and Victory

Klingon Mission 10: The Final Battle — completion

Default

Win The Final Battle through the client’s campaign launcher.

Klingon · 10: The Final Battle

Playing with others

Each slot plays its own campaign missions and exchanges rewards through Archipelago. The client and native effects target the current local team; a shared campaign or multiple AP slots controlling one game instance is not established by this release.

Known scope and limitations

  • Install the 0.1.0 APWorld in Archipelago 0.6.7 or newer. Copy the matching observer and injector beside Armada2.exe and select that game folder in the client.
  • The delivered observer embeds one accepted executable SHA-256. A different game binary is not established as compatible. Source paths and package integrity were inspected; native game execution and full binary reconstruction were not performed.
  • Other mission completion requirement is enforced by the client launcher but is absent from the World’s final access rule. Borg Mission 10 Access is generated but does not unlock Rifts.
  • Helpful and trap receipts are marked dispatched after the native adapter queues them. A later target rejection is not equivalent to a successful gameplay effect and is not retried by that path.
  • Objective rewards can be reconciled at mission victory. First builds require their eligible mission and a local-player queue completion; winning does not infer builds that were never recorded.
  • During managed launches the client temporarily renames four application startup videos and restores them after its owned process ends. Mission briefings and cinematics remain.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.