Play individually unlocked Federation, Klingon and Borg campaign missions. Completed objectives and first eligible local builds send multiworld rewards, while persistent upgrades, caches and timed traps affect the current local team. Win Rifts to complete the slot.
301 reward checks: 29 ordinary mission completions, 125 objectives and 147 first-build types. Rifts is the thirtieth mission and has locked Victory instead of a shuffled reward. Build checks are deduplicated per faction and type across eligible missions.
Actions and milestones that can send a check to your multiworld.
301 locationsAll listed rewards are constructed by default. Random starting faction affects early access, not the number of checks. Objective reconciliation can send remaining mission objectives at victory.
Federation Mission 1: Invasion — completion
Default
Win Invasion through the client’s campaign launcher.
Federation · 1: Invasion
Federation Mission 2: Lifelines — completion
Default
Win Lifelines through the client’s campaign launcher.
Federation · 2: Lifelines
Federation Mission 3: Recovery — completion
Default
Win Recovery through the client’s campaign launcher.
Federation · 3: Recovery
Federation Mission 4: Along the Neutral Zone — completion
Default
Win Along the Neutral Zone through the client’s campaign launcher.
Federation · 4: Along the Neutral Zone
Federation Mission 5: Into the Breach — completion
Default
Win Into the Breach through the client’s campaign launcher.
Federation · 5: Into the Breach
Federation Mission 6: Inferno — completion
Default
Win Inferno through the client’s campaign launcher.
Federation · 6: Inferno
Federation Mission 7: The Cavalry — completion
Default
Win The Cavalry through the client’s campaign launcher.
Federation · 7: The Cavalry
Federation Mission 8: Data Retrieval — completion
Default
Win Data Retrieval through the client’s campaign launcher.
Win Staging Grounds through the client’s campaign launcher.
Federation · 9: Staging Grounds
Federation Mission 10: There and Back Again — completion
Default
Win There and Back Again through the client’s campaign launcher.
Federation · 10: There and Back Again
Klingon Mission 1: Uprising: A Dagger at Zarush — completion
Default
Win Uprising: A Dagger at Zarush through the client’s campaign launcher.
Klingon · 1: Uprising: A Dagger at Zarush
Klingon Mission 2: Executioner — completion
Default
Win Executioner through the client’s campaign launcher.
Klingon · 2: Executioner
Klingon Mission 3: Brave New Worlds — completion
Default
Win Brave New Worlds through the client’s campaign launcher.
Klingon · 3: Brave New Worlds
Klingon Mission 4: Blockade — completion
Default
Win Blockade through the client’s campaign launcher.
Klingon · 4: Blockade
Klingon Mission 5: The Unknown Prize — completion
Default
Win The Unknown Prize through the client’s campaign launcher.
Klingon · 5: The Unknown Prize
Klingon Mission 6: The Romulan Connection — completion
Default
Win The Romulan Connection through the client’s campaign launcher.
Klingon · 6: The Romulan Connection
Klingon Mission 7: Battle of Crucis Major — completion
Default
Win Battle of Crucis Major through the client’s campaign launcher.
Klingon · 7: Battle of Crucis Major
Klingon Mission 8: Trojan Horse — completion
Default
Win Trojan Horse through the client’s campaign launcher.
Klingon · 8: Trojan Horse
Klingon Mission 9: To Cardassia and Victory — completion
Default
Win To Cardassia and Victory through the client’s campaign launcher.
Klingon · 9: To Cardassia and Victory
Klingon Mission 10: The Final Battle — completion
Default
Win The Final Battle through the client’s campaign launcher.
Klingon · 10: The Final Battle
Playing with others
Each slot plays its own campaign missions and exchanges rewards through Archipelago. The client and native effects target the current local team; a shared campaign or multiple AP slots controlling one game instance is not established by this release.
Known scope and limitations
Install the 0.1.0 APWorld in Archipelago 0.6.7 or newer. Copy the matching observer and injector beside Armada2.exe and select that game folder in the client.
The delivered observer embeds one accepted executable SHA-256. A different game binary is not established as compatible. Source paths and package integrity were inspected; native game execution and full binary reconstruction were not performed.
Other mission completion requirement is enforced by the client launcher but is absent from the World’s final access rule. Borg Mission 10 Access is generated but does not unlock Rifts.
Helpful and trap receipts are marked dispatched after the native adapter queues them. A later target rejection is not equivalent to a successful gameplay effect and is not retried by that path.
Objective rewards can be reconciled at mission victory. First builds require their eligible mission and a local-player queue completion; winning does not infer builds that were never recorded.
During managed launches the client temporarily renames four application startup videos and restores them after its owned process ends. Mission briefings and cinematics remain.