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COMMUNITY INTEGRATION

Stick RangerArchipelago randomizer mod

Shuffle stage access, optional ranger classes and shop rewards in a browser campaign connected to your multiworld.

Maintained by Kryen112

Reviewed build
1.8.12
OS
Browser
Last reviewed
10 Oct 2026
Installation
Manual installation

How the game changes

  • Checks: 85 stage clears, 85 optional books, up to 330 enemy pickups and 462 optional shop purchases; 170 checks with default settings.
  • Items: Stage access, optional ranger classes, weapon/component grants, four progressive shop tracks and optional traps.
  • Goals: Hell Castle, Volcano, Mountaintop or selected combinations.
  • Logic: Seed-supplied regional/class gates, map colours, requirement feedback and optional stage/shop enforcement.
  • Client: Browser play, room-hosted saves, optional DeathLink/RingLink and Universal Tracker regeneration from slot data.
Explore game mechanics

Before you start

  • Use APWorld 1.8.12 with Archipelago 0.6.7 or newer. Install it in custom_worlds, regenerate the YAML template, generate a room and open the hosted browser client. The live client reviewed here is version 1.8.13; World and website versions are maintained separately.
  • Campaign clears, optional books, enemy drop pickups and 462 optional shop purchases provide checks. Stage access, optional ranger classes, weapons/components and separate progressive tracks for Town, Village, Resort and Island have implemented effects. Boss gates use regional unlock counts and class requirements.
  • Choose Hell Castle, Volcano, Mountaintop or a combination as the goal. The client reads the seed’s logic for map colours and requirement messages; Enforce Logic and Enforce Shop Logic can restrict out-of-logic actions. Universal Tracker rebuilds from the room’s actual slot data.
  • The reviewed World corrects Town shop-stock rules and supplies generation/rule tests; the browser client also supplies focused behavior tests. Regenerate YAML for trap_percentage and shop_hints (off, important_only or all). Older keys/seeds have compatibility branches; the maintainer plans to end legacy seed support in November 2026.
  • Progress is stored on the connected Archipelago room under a team/slot key, rather than in a local browser save. Keep the room data available, use one tab per slot and reconnect manually after a disconnect. Writes are not acknowledged before the client moves on; queued items, unique checks and final status have interruption/replay limits. Refresh the page before changing rooms.
  • Traps, DeathLink and RingLink are optional. Trap gear is preserved and a wiped party has a free revival path; inventory grants wait for space. The client stores the last room password in plaintext browser localStorage and prints save data to its console: avoid shared-browser credentials and remove private data from shared logs.
  • The APWorld repository has an MIT license. Its separate web package carries Dan-Ball copyrighted game code with a use-restriction notice; no separate redistribution authorization was supplied in the reviewed repositories. Browser runtime success and complete multiplayer stability are not established by this source review.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.