
COMMUNITY INTEGRATION
Stick RangerArchipelago randomizer mod
Shuffle stage access, optional ranger classes and shop rewards in a browser campaign connected to your multiworld.
Maintained by Kryen112
- Reviewed build
- 1.8.12
- OS
- Browser
- Last reviewed
- 10 Oct 2026
- Installation
- Manual installation
How the game changes
- Checks: 85 stage clears, 85 optional books, up to 330 enemy pickups and 462 optional shop purchases; 170 checks with default settings.
- Items: Stage access, optional ranger classes, weapon/component grants, four progressive shop tracks and optional traps.
- Goals: Hell Castle, Volcano, Mountaintop or selected combinations.
- Logic: Seed-supplied regional/class gates, map colours, requirement feedback and optional stage/shop enforcement.
- Client: Browser play, room-hosted saves, optional DeathLink/RingLink and Universal Tracker regeneration from slot data.
Before you start
- Use APWorld 1.8.12 with Archipelago 0.6.7 or newer. Install it in custom_worlds, regenerate the YAML template, generate a room and open the hosted browser client. The live client reviewed here is version 1.8.13; World and website versions are maintained separately.
- Campaign clears, optional books, enemy drop pickups and 462 optional shop purchases provide checks. Stage access, optional ranger classes, weapons/components and separate progressive tracks for Town, Village, Resort and Island have implemented effects. Boss gates use regional unlock counts and class requirements.
- Choose Hell Castle, Volcano, Mountaintop or a combination as the goal. The client reads the seed’s logic for map colours and requirement messages; Enforce Logic and Enforce Shop Logic can restrict out-of-logic actions. Universal Tracker rebuilds from the room’s actual slot data.
- The reviewed World corrects Town shop-stock rules and supplies generation/rule tests; the browser client also supplies focused behavior tests. Regenerate YAML for trap_percentage and shop_hints (off, important_only or all). Older keys/seeds have compatibility branches; the maintainer plans to end legacy seed support in November 2026.
- Progress is stored on the connected Archipelago room under a team/slot key, rather than in a local browser save. Keep the room data available, use one tab per slot and reconnect manually after a disconnect. Writes are not acknowledged before the client moves on; queued items, unique checks and final status have interruption/replay limits. Refresh the page before changing rooms.
- Traps, DeathLink and RingLink are optional. Trap gear is preserved and a wiped party has a free revival path; inventory grants wait for space. The client stores the last room password in plaintext browser localStorage and prints save data to its console: avoid shared-browser credentials and remove private data from shared logs.
- The APWorld repository has an MIT license. Its separate web package carries Dan-Ball copyrighted game code with a use-restriction notice; no separate redistribution authorization was supplied in the reviewed repositories. Browser runtime success and complete multiplayer stability are not established by this source review.