
COMMUNITY INTEGRATION
SubnauticaArchipelago randomizer mod
Explore an ocean where blueprints come from other worlds. PDAs, technology lockers and optional creature scans send checks toward one of four objectives.
Maintained by Berserker66
- Reviewed build
- 1.9.3
- OS
- Windows, Linux / Proton
- Last reviewed
- 8 Sept 2026
- Installation
- Manual installation
How the game changes
- Technology blueprints replace their normal fragment-discovery progression with multiworld items.
- PDAs and technology lockers send checks; optional creature scans expand the pool.
- Choose escape, curing the infection, reaching maximum infection or repairing the Aurora drive as the goal.
- An in-game tracker points toward remaining checks, and DeathLink can be toggled.
Before you start
- Extract all files from the mod archive into the game directory, not only the BepInEx folder. Proton requires the documented winhttp override.
- Protect vanilla saves and start a new Archipelago run. The guide warns that the client does not verify that a loaded save belongs to the selected multiworld.
- Relaunch the game before reloading a save: returning to the main menu does not reliably clear mod state.
- Enter updated server details before loading a save if its address has changed. Shared-world multiplayer mods are not part of this reviewed setup.