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COMMUNITY INTEGRATION

The Murder of Sonic the HedgehogArchipelago randomizer mod

Investigate the Mirage Express by inspecting objects and speaking to its passengers. Receive the evidence needed for questioning; optionally shuffle the train order or receive car access as items. Dialogue choices, deductions and THINK victories can supply additional rewards. Finish the final THINK challenge to complete the slot.

Maintained by TwinklePillar

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release 0.3.1-beta

333 possible rewards: 79 object interactions, five screens, 76 dialogue choices, 64 missable choices, 31 correct deductions, 54 incorrect attempts and 24 optional THINK victories. Defaults enable only the 84 object/screen checks. The last runner is a fixed completion event, not another reward. Answer categories and paths are revealed in technical details.

Actions and milestones that can send a check to your multiworld.

333 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Dining Car Napkin Holder

Default

Interact with Napkin Holder in Dining Car.

Dining Car

Dining Car Robot Arm

Default

Interact with Robot Arm in Dining Car.

Dining Car

Dining Car Sonic

Default

Start the conversation with Sonic in Dining Car.

Dining Car

Dining Car Tails

Default

Start the conversation with Tails in Dining Car.

Dining Car

Dining Car Knuckles

Default

Start the conversation with Knuckles in Dining Car.

Dining Car

Dining Car Amy

Default

Start the conversation with Amy in Dining Car.

Dining Car

Dining Car Espio

Default

Start the conversation with Espio in Dining Car.

Dining Car

Dining Car Vector

Default

Start the conversation with Vector in Dining Car.

Dining Car

Dining Car Shadow

Default

Start the conversation with Shadow in Dining Car.

Dining Car

Dining Car Rouge

Default

Start the conversation with Rouge in Dining Car.

Dining Car

Dining Car Blaze

Default

Start the conversation with Blaze in Dining Car.

Dining Car

Dining Closet Crack on Shelf

Default

Interact with Crack on Shelf in Dining Closet.

Dining Closet

Dining Closet Wet Floor Sign

Default

Interact with Wet Floor Sign in Dining Closet.

Dining Closet

Dining Closet Trash Bin

Default

Interact with Trash Bin in Dining Closet.

Dining Closet

Dining Closet Food Boxes

Default

Interact with Food Boxes in Dining Closet.

Dining Closet

Dining Closet Stick

Default

Interact with Stick in Dining Closet.

Dining Closet

Dining Closet Amy

Default

Start the conversation with Amy in Dining Closet.

Dining Closet

Saloon Wanted Poster

Default

Interact with Wanted Poster in Saloon.

Saloon

Saloon Window

Default

Interact with Window in Saloon.

Saloon

Saloon Robotic Arm

Default

Interact with Robotic Arm in Saloon.

Saloon

Playing with others

Each slot plays its own investigation and save while exchanging rewards through Archipelago. The client has a separate Death Link setting for failed THINK sections and mapped incorrect deductions. No shared local investigation is established by this release.

Known scope and limitations

  • Reviewed release v0.3.1-beta uses MelonLoader. Its APWorld format-7 manifest does not declare a numeric World version or a minimum Archipelago version. World and client shared compatibility tables both use version 2.
  • The client DLL retains internal plugin label 0.1.0. This label is distinct from the release tag and the shared protocol version; no independently rebuilt client or native playthrough was performed.
  • Missable dialogue choices can require loading a save or re-entering a train car. Incorrect-deduction rewards do not disable client-side Death Link.
  • Duplicate options can exceed the enabled reward capacity. The World does not trim this fixed pool: fourteen times Inventory Duplicates, plus six times Car Duplicates in Car Rando, must fit the available checks.