Arua Temple – Room Behind Sealing Stone
DefaultA chest reward is randomized by the World.

COMMUNITY INTEGRATION
Turn Pieberry’s journey into a multiworld adventure. Chests, field pickups and story rewards send checks, while magic circles, spellbooks, equipment and blessings arrive from other players.
Maintained by LeiAfkpuz
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
Default settings use Goal Chapter 2 with Battlesanity, Bestiary and QuestSanity off, giving 59 checks. The release author recommends Chapter 2 with Bestiary and QuestSanity on and Battlesanity off; that produces 111 checks from the reviewed tables. The default item table contains 327 copies plus the locked Chapter 2 milestone for 59 checks; source comments describe excess handling, but no generated seed confirms the final pool. The release source describes Chapter 2 as most stable and Chapter 3 as fairly stable; later goals are untested in its notes.
Actions and milestones that can send a check to your multiworld.
A chest reward is randomized by the World.
The first pickup sends the check; later pickups keep their normal game reward.
The first pickup sends the check; later pickups keep their normal game reward.
The first pickup sends the check; later pickups keep their normal game reward.
A chest reward is randomized by the World.
The first pickup sends the check; later pickups keep their normal game reward.
The first pickup sends the check; later pickups keep their normal game reward.
The first pickup sends the check; later pickups keep their normal game reward.
A chest reward is randomized by the World.
The first pickup sends the check; later pickups keep their normal game reward.
The first pickup sends the check; later pickups keep their normal game reward.
The first pickup sends the check; later pickups keep their normal game reward.
The first pickup sends the check; later pickups keep their normal game reward.
The first pickup sends the check; later pickups keep their normal game reward.
The first pickup sends the check; later pickups keep their normal game reward.
The first pickup sends the check; later pickups keep their normal game reward.
The first pickup sends the check; later pickups keep their normal game reward.
The first pickup sends the check; later pickups keep their normal game reward.
The first pickup sends the check; later pickups keep their normal game reward.
The first pickup sends the check; later pickups keep their normal game reward.
Each player runs a separate game and Archipelago slot. The integration exchanges checks and items through the multiworld; it does not add shared-world or cooperative combat to WitchSpring R.