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You Have to Win the GameArchipelago randomizer mod

Explore a modified campaign while the multiworld supplies movement powers and letters for the final password. Optional room visits, checkpoint bells and area locks change your route through this free platformer.

Maintained by blitzashspear

Reviewed build
1.1.0
OS
Windows
Last reviewed
12 Oct 2026
Installation
Manual installation

How the game changes

  • Explore the modified Archipelago campaign with 68 treasure checks and a final victory check. Four movement powers, password letters and optional access items arrive through the multiworld.
  • Roomsanity adds 131 first-visit checks and Bellsanity adds 66 checkpoint checks. These reward exploration, but earlier visits are not saved as an offline check history by the client.
  • Cerulean and Crimson Aura, Springheel Boots and Spider Gloves determine routes. Optional split gloves unlock wall jumping separately by facing direction; Normal, Hard and Extreme logic allow progressively harder movement techniques.
  • Optional items lock teleporters or access to the Quarry, Mineshaft, Castle and Graveyard. The map includes added platforms and teleporters, with a crouch-to-start recovery command.
  • Collect the letters needed for the final password. Password randomization adds Magic Word and Magic Symbol hints in the client, with optional automatic decoding. Version 1.1.0 adjusts Universal Tracker password reachability and corrects the word list.
  • Optional traps send you back, send you to a secret room, disable jumping, freeze the game or increase its speed. DeathLink has configurable amnesty and checkpoint/start behavior. The optional cat item grants nine lives outside DeathLink.
Explore game mechanics

Before you start

  • Use the Windows Steam edition, APWorld 1.1.0 and game.mods.zip from the same release. The APWorld manifest requires Archipelago 0.6.7 or newer. The included YAML template still declares game version 1.0.1, matching the tagged source manifest rather than the released APWorld manifest; confirm the version pairing in the generated setup. The client uses fixed offsets in the 32-bit Windows executable; native Linux/macOS editions and other game builds are not established here.
  • Back up the game-specific Documents/My Games folder before copying the Maps and Mods contents. Install the APWorld, prepare the supplied player YAML and generate a room, then start a new Archipelago campaign and open the game client from the Archipelago Launcher.
  • Default multiworld settings have a generation-capacity conflict: Local Nothing Percentage reserves too many locations for the remaining item pool. Lower that setting or add optional room/bell checks, then confirm generation succeeds. The single-player branch does not apply this local-filler reservation.
  • Keep Password Randomization Off for the simplest setup. The Any mode stores the generated password as a list, while the client compares it with text; its success route is not coherent. Words mode uses text, but neither randomized mode has supplied regression tests.
  • Keep the client connected before exploring rooms or ringing bells. Optional room and checkpoint checks are observed from the current state, not replayed from a persistent visit history. Treasure rescans also depend on a changed pickup count.
  • Use a separate save for each room and fully restart both game and client before switching seeds or saves. The save counter is not bound to a seed or slot, and in-memory letters and unlock flags are not fully reset between connections.
  • The crouch warp defaults to about 2.5 seconds of normal polling and is disabled inside secret-room traps. The overview still says about five seconds. Trap effects, game closure and loading transitions have incomplete cleanup; keep backups and leave traps off for a simpler run.
  • Check important pickups and victory on the server after a connection interruption. Process loss can stop the watcher without automatic recovery. The client has no executed tests here establishing crash-safe item delivery or reliable resumption.
  • Avoid putting credentials in the server-address URL: the required core can log and remember it. Use an explicit wss:// address when supported by your server; a bare host uses plain transport.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View You Have to Win the Game on Steam