Explore Zork through puzzle checks, randomized objects and spells, and new routes through Flathead Mesa. Choose a goal, follow the multiworld rewards and track your discoveries in the client or in-game overlay.
The World defines 250 addressable checks: 196 core actions, 23 Landmark visits and 31 Deathsanity checks. Standard settings enable Landmarksanity and leave Deathsanity off, for 219 checks before seed generation. Other goals remove the three fixed artifact checks; Zork Tour and Grim Journey force their matching check family on. Options and the seed can change which checks are available.
Actions and milestones that can send a check to your multiworld.
250 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Alarm System is Down
Default
Read or inspect a document, clue or object in GUE Tech.
GUE Tech
An Excellent Popping Utensil
Default
Read or inspect a document, clue or object in Dragon Archipelago.
Dragon Archipelago
Arrest the Vandal!
Default
Complete a named puzzle, discovery or one-off interaction in Port Foozle.
Port Foozle
Artifacts, Explained
Default
Complete a named spell, object or story interaction in GUE Tech - Hallway.
GUE Tech - Hallway
A Big, Fat, SASSY 2-Headed Monster
Default
Complete a named spell, object or story interaction in Hades.
Hades
A Letter from the White House
Default
Find or collect a named object in Hades.
Hades
A Smallway
Default
Complete a named spell, object or story interaction in GUE Tech.
GUE Tech
Beautiful, That's Plenty!
Default
Complete a named spell, object or story interaction in Subway Platform - Flood Control Dam #3.
Subway Platform - Flood Control Dam #3
BEBURTT, Demystified
Default
Complete a named spell, object or story interaction in GUE Tech - Hallway.
GUE Tech - Hallway
Better Spell Manufacturing in Under 10 Minutes
Default
Read or inspect a document, clue or object in GUE Tech - Hallway.
GUE Tech - Hallway
Boing, Boing, Boing
Default
Complete a named spell, object or story interaction in Dungeon Master's Lair.
Dungeon Master's Lair
Bonk!
Default
Complete a named spell, object or story interaction in Dungeon Master's Lair.
Dungeon Master's Lair
Brave Souls Wanted
Default
Read or inspect a document, clue or object in Subway Platform - Crossroads.
Subway Platform - Crossroads
Brog's Bickering Torch
Default
Find or collect a named object in White House.
White House
Brog's Flickering Torch
Default
Find or collect a named object in White House.
White House
Brog's Grue Egg
Default
Find or collect a named object in White House - Interior.
White House - Interior
Brog's Plank
Default
Complete a named spell, object or story interaction in White House.
White House
Brog's Totem
Default
Find or collect a named object in Hades - Beyond the Gates of Hell.
Hades - Beyond the Gates of Hell
Brog Do Good!
Default
Complete a named spell, object or story interaction in White House - Interior.
White House - Interior
Brog Eat Rocks
Default
Complete a named spell, object or story interaction in White House - Interior.
White House - Interior
Playing with others
One solo Zork adventure per Archipelago slot, exchanging rewards with other games. The client records discovered routes on the server and supports optional DeathLink and EnergyLink. This does not add shared character control; remain connected while playing.
Known scope and limitations
Version 3.0.0 is incompatible with games generated in earlier versions. Generate a new room/seed and start a new game. Keep backups of existing saves; updating the APWorld does not convert a 2.x run.
Use Windows, Archipelago 0.6.7 or newer, and the exact Windows 64-bit ScummVM 2026.3.0 build linked in the setup guide. The client accesses that process through Win32 and verifies its engine signature. Native Linux and Wine compatibility are not established by this release guide.
For Steam, extract the specified ScummVM build into a separate folder and use Add Game to select the installed game. Keep your own game copy and back up any installation you change. The old manual audio-file workaround is superseded by this client release.
Install the APWorld on the generator and your Archipelago client installation, prepare the player YAML and generate a room. Launch the game, pass the opening cinematic, open Zork Grand Inquisitor Client, connect with the room and slot, then run /zork. Cast VOXAM from its quickbar shortcut.
Fully close and restart ScummVM whenever you update the APWorld. The client installs an engine interface in the running process; replacing only the client file can leave the previous interface loaded.
Resume the save associated with the same slot. The client checks save identifiers, but this does not guarantee atomic recovery after an interrupted write. Stop playing whenever attachment is lost and use /zork again after restarting the game.
Stay connected while completing unique actions. The inspected client removes checks from its send queue before acknowledgement, and goal transmission is latched without a confirmed receipt. After a disconnect, confirm important checks and victory on the room rather than assuming every action replayed.
Universal Tracker is strongly recommended and required for reachable-check display and optional missable assistance. Leave traps and complicated route shuffles disabled for a simpler first run. Deathsanity records distinct game deaths; it is separate from DeathLink.
Avoid embedding credentials in the server-address URL because framework logs and remembered addresses can retain it. Use an explicit wss:// address when your server supports it. The ordinary bare-host setup uses unencrypted transport.