
COMMUNITY INTEGRATION
Age of Empires IVArchipelago randomizer mod
Turn match victories into multiworld progress without installing a game mod. A separate client follows AOE4World results, credits eligible wins and tracks which civilizations and win thresholds your received items have unlocked.
Maintained by skilliard
Explore game mechanics
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
Standard settings produce 48 checks: 25 total-win milestones and one Civilization Victory check for each of 23 civilizations. Across valid option combinations, this snapshot can generate 3,039 distinct check names; the selected goal determines which families appear. The default pool has 22 civilization progressives, four total-win caps and 22 no-effect filler items; one starting civilization is precollected. This honor-system client reads results from AOE4World and does not modify or control the game. Source review only; no match session was run.
Actions and milestones that can send a check to your multiworld.
Win 2 Matches
DefaultWin 3 Matches
DefaultWin 4 Matches
DefaultWin 5 Matches
DefaultWin 6 Matches
DefaultWin 7 Matches
DefaultWin 8 Matches
DefaultWin 9 Matches
DefaultWin 10 Matches
DefaultWin 11 Matches
DefaultWin 12 Matches
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DefaultWin 14 Matches
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DefaultWin 16 Matches
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DefaultWin 19 Matches
DefaultWin 20 Matches
DefaultPlaying with others
Tracks a single player's results, including supported team queues, while exchanging progress with other Archipelago worlds. Players can participate together or asynchronously. Each AP slot has its own profile binding; a team win is not shared-save co-op or one check per teammate.
Known scope and limitations
- The maintainer publishes aoe4.apworld in the repository rather than a tagged GitHub release. This listing pins the reviewed 0.5.1 package to commit 7b71f84 and presents it as a development snapshot, not a stable release. Install it with Archipelago 0.6.7 or newer, generate current options and launch Age of Empires IV Client.
- This is a results-based integration, not a game mod, memory reader or anti-cheat system. Play with civilizations shown as available by the tracker. The Windows Steam edition is listed; console-only queues are excluded, and Linux or Steam Deck runtime compatibility is not independently established.
- Select only civilizations you can actually play, including any required DLC. The default pool includes all supported civilizations and does not prove ownership. Generate enough checks for the progressive unlock and win-cap items; restrictive pools and check counts need validation before hosting.
- Connect the Archipelago slot, enter the numeric AOE4World profile ID, then select Start Tracking. The first successful binding establishes the tracking start time. Results are polled every 60 seconds and may appear later as the API updates. Public standard matches need no API key.
- Private visibility and enabled custom-game tracking require an optional API key entered for each client launch. It is held in memory, not placed in YAML. Custom-game eligibility does not verify map, AI, participant or lobby rules, and a supplied key is not proof of ownership of the public profile.
- Correct Bound Profile validates and confirms a replacement while preserving the original start time, but cannot undo checks, items, DeathLinks or a goal already sent from the wrong profile. Use only one active client per slot to avoid duplicated loss notifications.
- A team victory counts once for the bound player. Historical games before tracking starts do not count. DeathLinks received while offline are not replayed, and old losses emit a death only within the documented one-hour observation window. Rank goals and long-running API recovery have not been independently playtested by Panludia.