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Anodyne: Fan Remake official Steam artwork

COMMUNITY INTEGRATION

Anodyne: Fan RemakeArchipelago randomizer mod

Sweep through Anodyne's dreamlike dungeons with broom upgrades, keys and cards arriving from other worlds. This integration targets the AnodyneSharp fan remake distributed on itch.io, with options that turn dungeon access, warp gates and even dust into multiworld progression.

Maintained by PixieCatSupreme, SephDB

Reviewed build
0.6.3
OS
Windows
Last reviewed
10 Sept 2026
Installation
Manual installation

How the game changes

  • Treasure chests, big keys, the trade quest and health cicadas can send checks. Their rewards become received items, including the broom, broom upgrades, cards, small and big keys, trade items and health upgrades.
  • Small keys can remain in their original dungeon, stay in your world or travel across the multiworld. Key Rings open every small-key gate in one dungeon with a single item; Unlocked removes those requirements. Big keys have separate shuffle options.
  • Progressive Red Grotto items open its left, right and upper sections in sequence. Optional Split Windmill replaces its combined dungeon unlock with three received statue items. Blue and Happy can also become received dam-opening items.
  • Optional Nexus Gate Shuffle turns warp-pad activation into checks and gate access into items. Choose which gates start open, including a random subset; Street always remains open. Dustsanity and Rocksanity add checks for first-time dust collection and rock interactions.
  • The default goal is defeating Briar and reaching the credits. Final Gate extends the goal to the northern Nexus console and requires postgame; requesting it with postgame disabled falls back to Briar.
  • Postgame is off by default. Other modes unlock Expanded Swap after Briar, immediately with Swap, or through a second Progressive Swap item. Expanded Swap works only in selected areas so it does not bypass the rest of the progression logic.
  • Cards and configurable gate requirements tune the journey. The GO color puzzle is randomized by default, making late-game bosses part of discovering its solution. Mitra provides a vague progression hint by default, with more precise hint modes available.
  • The default trap percentage is 25 and TrapLink is on. Trap types and weights are configurable, while DeathLink is optional and off by default. The Forest Bunny Chest, which takes almost two hours of waiting, is excluded unless explicitly enabled.
Explore game mechanics

Before you start

  • Use the itch.io AnodyneSharp fan remake, not the original Steam executable. The remake authors expect players to own the original Anodyne; installing it is not required, but original-game saves cannot be imported into the remake.
  • Pair APWorld 0.6.3 with client mod 0.7.1 from the separate client repository. The world manifest requires Archipelago 0.6.4 or newer. World and client version numbers are independent; do not substitute a legacy Steam integration for this pair.
  • Extract AnodyneArchipelago.zip into Mods next to AnodyneSharp.exe. Select Archipelago in the game menu, enter the room and exact slot, then connect. Keyboard input is required for connection details even when using a controller. Removing the mod leaves ordinary gameplay available.
  • This listing identifies the documented Windows setup. The remake also publishes Linux and portable builds, but those game downloads alone do not establish that this specific integration has been tested on every operating system.
  • The client remembers nine connection profiles, including plaintext passwords, in Saves/ap_settings.dat. Keep that file private. Back up saves before upgrades; use trusted rooms and retain their server data. Do not publish your save directory as a support attachment without checking it for credentials.
  • Archipelago progress uses separate saves. Current client source includes the seed, slot and a server-stored room identifier in the save name, while its README still warns about same-seed rooms sharing saves. Preserve backups and do not assume old clients or a recreated server database will select the same file.
  • Items, traps and incoming DeathLink wait for a normal grounded gameplay state, rather than interrupting menus or cutscenes. Saved local check events are resent after loading. Stay connected and save normally; unsaved progress and all disconnection cases have not been independently verified.
  • Most uses of the wiggle technique are outside logic, except the isolated northern Nexus chest. Hidden Fields paths may remain physically traversable even when the option excludes them from logic. Out of logic does not mean the mod erects an invisible wall.
  • World 0.6.3 fixes trap-weight generation problems; client 0.7.1 fixes the crash when Briar awards your own item. The optional Universal Tracker pack is release-specific and must be updated alongside the APWorld. Panludia reviewed packages and selected source paths, not a complete gameplay run or binary safety certification.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Anodyne: Fan Remake on itch.io