
COMMUNITY INTEGRATION
Arzette: The Jewel of FaramoreArchipelago randomizer mod
Rediscover Faramore with shuffled quest rewards, keys and equipment. Optional world rearrangements move familiar characters and unlocks to unfamiliar places.
Maintained by Lightmopp, Dopply
- Reviewed build
- 1.0.0
- OS
- Windows
- Last reviewed
- 8 Sept 2026
- Installation
- Manual installation
How the game changes
- The APWorld defines 243 candidate checks; standard generation has 180–181 network checks after local placements, with exact active locations varying by seed.
- Quest rewards and boss shards become physical pickups; collect them with the sword rather than relying on their cutscenes.
- Receive equipment, distinct keys and a separate bomb unlock. Daimur’s source rule requires five Jewel Shards and Purple Magic, which the overview identifies as the Sword of Faramore.
- Options can shuffle levels, NPCs, bonus scrolls and beacons. NPCs, scrolls and beacons remain local to your own world.
- Universal Tracker can explain the logical route to a shuffled location. Advanced jump assumptions are optional.
Before you start
- Windows Steam only. Apply the released xdelta patches to clean game files and install its APWorld. The old standalone randomizer in the same repository is deprecated.
- The mod uses a separate randomizer save, but switching between slots of the same seed can conflict. Keep each slot's saves separate and back up original files.
- Restart after the first New Game to resynchronize received items. Incorrect connection settings can prevent startup; the guide explains how to reset them.
- Some shuffled level-order settings with beacon shuffle disabled have a documented high generation-failure rate. Avoid that combination for a conservative setup.
- Inventory displays can omit owned items, and a bonus-scroll exit can bypass level access. Shops and Rudy Races are outside the shuffle pool.