An early, partial multiworld bridge for Ezio's journey. Missions and optional collectibles send checks, while florins, consumables and selected traps affect the game. Received progression and equipment items are not yet enforced or granted in-game.
The release defines 834 World location IDs. The Viewpoints toggle is ignored and its 73 legacy map rows do not create checks. Twelve other definitions lack client map addresses: the always-on “Four to the Floor” mission, two contracts and nine villa renovations. The 749 listed candidates are mapped checks across options; this includes mutually exclusive individual and district Feather/Chest modes. Defaults yield 188 addressable checks: 87 mapped story missions and 101 shop purchases. The World has one extra excluded main-mission definition for filler placement. Feathers, Shop Items and Villa Renovations are implemented despite stale option descriptions; only Tailor is mapped among villa renovations. Only the Rodrigo goal works. No seed or in-game session was tested.
Actions and milestones that can send a check to your multiworld.
749 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Sequence 1 - Boys Will Be Boys
Default
Complete this story mission in Sequence 1 to send its check.
Main missions
Sequence 1 - You Should See the Other Guy
Default
Complete this story mission in Sequence 1 to send its check.
Main missions
Sequence 1 - Sibling Rivalry
Default
Complete this story mission in Sequence 1 to send its check.
Main missions
Sequence 1 - Nightcap
Default
Complete this story mission in Sequence 1 to send its check.
Main missions
Sequence 1 - Paperboy
Default
Complete this story mission in Sequence 1 to send its check.
Main missions
Sequence 1 - Beat a Cheat
Default
Complete this story mission in Sequence 1 to send its check.
Main missions
Sequence 1 - Petruccio's Secret
Default
Complete this story mission in Sequence 1 to send its check.
Main missions
Sequence 1 - Friend of the Family
Default
Complete this story mission in Sequence 1 to send its check.
Main missions
Sequence 1 - Special Delivery
Default
Complete this story mission in Sequence 1 to send its check.
Main missions
Sequence 1 - Jailbird
Default
Complete this story mission in Sequence 1 to send its check.
Main missions
Sequence 1 - Family Heirloom
Default
Complete this story mission in Sequence 1 to send its check.
Main missions
Sequence 1 - Last Man Standing
Default
Complete this story mission in Sequence 1 to send its check.
Main missions
Sequence 2 - Fitting In
Default
Complete this story mission in Sequence 2 to send its check.
Main missions
Sequence 2 - Ace Up My Sleeve
Default
Complete this story mission in Sequence 2 to send its check.
Main missions
Sequence 2 - Judge, Jury, Executioner
Default
Complete this story mission in Sequence 2 to send its check.
Main missions
Sequence 2 - Laying Low
Default
Complete this story mission in Sequence 2 to send its check.
Main missions
Sequence 2 - Arrivederci
Default
Complete this story mission in Sequence 2 to send its check.
Main missions
Sequence 3 - Roadside Assistance
Default
Complete this story mission in Sequence 3 to send its check.
Main missions
Sequence 3 - Casa Dolce Casa
Default
Complete this story mission in Sequence 3 to send its check.
Main missions
Sequence 3 - Practice Makes Perfect
Default
Complete this story mission in Sequence 3 to send its check.
Main missions
Playing with others
A solo Assassin's Creed II campaign can exchange checks and supported rewards with other Archipelago games. Players can participate together or at different times, with a hosted room available for synchronization. No native co-op or cross-room save isolation is provided.
Known scope and limitations
This is an early alpha for the Windows 32-bit 1.01 game build. Received Progressive Sequence, Codex, Seal, Hidden Blade and shop equipment do not grant their named upgrades or enforce access inside the game. Buy and progress normally where those effects are missing.
Use the 0.1.9-alpha APWorld and client together and generate a new seed for the changed placement rules. Back up the game save and integration state first. Create a scripts folder next to the game executable for AC2AP.asi, AC2AP.ini and AC2AP_map.txt; keep unrelated mod files.
Install the Win32 DirectX 9 ASI loader separately and use Archipelago 0.6.7 or newer. Make a first autosave before connecting. Verify the selected save path and set it explicitly if automatic detection chooses another slot or account; follow the maintainer's guidance on Ubisoft cloud synchronization.
Use a dedicated campaign and restart the game when changing seed or slot. The new seed marker does not bind the game save to a room, does not distinguish slots and runs after some queued work. Old queued items and final-goal state are not fully reset.
Twelve unmapped checks can still leave filler unreachable, and the first Sequence 2 mission checks have known naming/timing mismatches. Several option descriptions are outdated; viewpoints are ignored, while partially supported categories should be left off unless their limitations are understood.
Only the Rodrigo finale is implemented as a goal; other goal names fall back to it. Templar Grip is experimental, and Wanted may alter notoriety without making guards hostile. Traps and DeathLink are optional.
Checks normally wait for server acknowledgement, but all persistence is not atomic. Keep backups and verify rewards and completion after interruption; live glyph recording and final-goal retransmission retain recovery gaps.
The connection password is stored in AC2AP.ini. Keep that file and diagnostic bundles private. The exact native networking dependencies are not provided with the pinned source, so this review does not establish an encrypted-transport guarantee for every connection.