Skip to content
All integrations
Assassin's Creed II official Steam artwork

COMMUNITY INTEGRATION

Assassin's Creed IIArchipelago randomizer mod

An early, partial multiworld bridge for Ezio's journey. Missions and optional collectibles send checks, while florins, consumables and selected traps affect the game. Received progression and equipment items are not yet enforced or granted in-game.

Maintained by TomDouaud

MAINTAINER RESOURCES

Setup & releases

Choose the documented game and integration versions and follow the original installation instructions.

Compatibility notes

  • This is an early alpha for the Windows 32-bit 1.01 game build. Received Progressive Sequence, Codex, Seal, Hidden Blade and shop equipment do not grant their named upgrades or enforce access inside the game. Buy and progress normally where those effects are missing.
  • Use the 0.1.9-alpha APWorld and client together and generate a new seed for the changed placement rules. Back up the game save and integration state first. Create a scripts folder next to the game executable for AC2AP.asi, AC2AP.ini and AC2AP_map.txt; keep unrelated mod files.
  • Install the Win32 DirectX 9 ASI loader separately and use Archipelago 0.6.7 or newer. Make a first autosave before connecting. Verify the selected save path and set it explicitly if automatic detection chooses another slot or account; follow the maintainer's guidance on Ubisoft cloud synchronization.
  • Use a dedicated campaign and restart the game when changing seed or slot. The new seed marker does not bind the game save to a room, does not distinguish slots and runs after some queued work. Old queued items and final-goal state are not fully reset.
  • Twelve unmapped checks can still leave filler unreachable, and the first Sequence 2 mission checks have known naming/timing mismatches. Several option descriptions are outdated; viewpoints are ignored, while partially supported categories should be left off unless their limitations are understood.
  • Only the Rodrigo finale is implemented as a goal; other goal names fall back to it. Templar Grip is experimental, and Wanted may alter notoriety without making guards hostile. Traps and DeathLink are optional.
  • Checks normally wait for server acknowledgement, but all persistence is not atomic. Keep backups and verify rewards and completion after interruption; live glyph recording and final-goal retransmission retain recovery gaps.
  • The connection password is stored in AC2AP.ini. Keep that file and diagnostic bundles private. The exact native networking dependencies are not provided with the pinned source, so this review does not establish an encrypted-transport guarantee for every connection.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Assassin's Creed II on Steam