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COMMUNITY INTEGRATION

AutopelagoArchipelago randomizer mod

An autonomous rat joins your multiworld, collecting checks as received items open its route. Client 1.1.7 improves death-animation cleanup; the separate APWorld remains at 1.1.1.

Maintained by airbreather

Reviewed build
1.1.7
OS
Browser
Last reviewed
9 Oct 2026
Installation
Manual installation

How the game changes

  • Add an autonomous rat to your multiworld. It moves around a map, attempts ordinary checks and waits for progression items or enough rats to pass gated landmarks.
  • Choose a shorter finish at Captured Goldfish or Secret Cache, or the full Snakes on a Planet route. Landmark tooltips, status markers and the progression sidebar explain what the rat needs.
  • Received items can add rats, unlock named requirements or apply configurable buffs and traps. Harmless filler is intentional; aura classification follows the effects actually enabled in the World.
  • Ask the rat to focus a location through chat, choose a destination on the map, request item hints or let it choose its own route. Action intervals, messages and animations are configurable.
  • Client 1.1.7 adds cleanup for death-animation effects that could remain visible after interruption. The release also refreshes dependencies; the APWorld stays on its separate 1.1.1 version.
Explore game mechanics

Before you start

  • Generate with Autopelago APWorld 1.1.1 and Archipelago 0.6.7 or later, then connect through autopelago.app using the room address and slot. Client 1.1.7 and APWorld 1.1.1 use independent version numbers; the maintainer documents 1.x compatibility.
  • This is an automated participant for practice or an extra slot, not a manually played action game. The reviewed web build matches the downloadable release; self-host dist.zip through a web server rather than opening index.html directly.
  • Poison can kill the rat after a delay; it returns to the start with temporary meters reset while keeping progression. DeathLink is optional. A pending poison DeathLink can be sent after reconnecting, so disconnecting does not cancel it.
  • Keep the room available and avoid running multiple clients for the same slot. State is stored on the AP server. A failed state-save request can interrupt later saves in the current session; unusual receipt replays and the last check around a disconnect are not fully protected by the inspected client.
  • Use positive weights for custom victory messages and disable chatter through the client settings. An all-zero victory-message list can also prevent the client from reporting its completed goal.
  • The connection form remembers its password in browser local storage. Use a trusted browser profile and a secure AP endpoint when confidentiality matters. The network library permits unencrypted connections in supported self-hosted setups.
  • The 1.1.7 death-animation change is present in the distributed code, but no browser session was executed here. Mobile and long-session behavior remain unverified. Dependency notices are included; complete application/artwork redistribution documentation was not established.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.