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Baldur's Gate 3: Trials of Tav official Steam artwork

COMMUNITY INTEGRATION

Baldur's Gate 3: Trials of TavArchipelago randomizer mod

Turn Trials of Tav's roguelike battles into multiworld progression. Combat milestones and shop purchases send checks, while other worlds deliver shop access, character bonuses, equipment and Trials rewards. This is not the normal Baldur's Gate 3 campaign.

Maintained by Zoltun456

MAINTAINER RESOURCES

Setup & releases

Choose the documented game and integration versions and follow the original installation instructions.

Compatibility notes

  • This integration replaces the normal campaign progression with a Trials of Tav game mode. It is distinct from the original Baldur's Gate 3 Archipelago world and appears in Archipelago as Baldur's Gate 3 - ToT.
  • Install both the 1.2.2 APWorld and ArchipelagoToT.pak from the same release. Updating only the world or only the game mod misses part of the persistence fixes.
  • The documented route uses BG3 Mod Manager, Norbyte's Script Extender and AdvancedTTSpells. Export the mod load order before launching. Optional level-expansion and extra-monster mods have additional dependencies; follow the repository README, not just the shorter bundled setup.
  • Create a dedicated new save and accept the Trials of Tav setup prompts. Keep ordinary campaign saves backed up and separate from this mod configuration.
  • The standalone Baldur's Gate 3 - ToT Client must be running. The in-game Archipelago tab mirrors and controls that client; it does not replace the process. Use the exact room slot name.
  • An open maintainer issue reports combat failing to start or rounds freezing after death and reload. The documented workarounds are a quicksave or stopping Trials, returning to camp and starting again. This is not claimed fixed by the later Shop Fragment update.
  • Compatibility with party-size-limit mods remains an open testing task. The base game's multiplayer and macOS support do not establish full support for this integration on every party configuration or operating system.
  • The generator rejects Progressive Shop configurations with too few non-shop checks for their fragment count. Reducing every combat-check category while keeping fine-grained shop progression can therefore prevent generation.
  • The bare goal option defaults to buying NG+, whereas the named Release Defaults preset chooses twenty clears. Inspect the exported options rather than assuming the preset and individual defaults are identical.
  • If the in-game connection indicator flickers while the external client stays connected, the maintainer suggests testing with a 60 or 120 FPS cap. Heartbeat status and actual server connection are distinct signals.
  • Keep one active ToT client and matching game session per local bridge directory. Several simultaneous slots sharing those bridge files are not independently validated here. No full Panludia playthrough is claimed.