
COMMUNITY INTEGRATION
BitburnerArchipelago randomizer mod
Build a hacking empire while your multiworld supplies augmentations and port-opening programs. Achievements, faction membership, server backdoors and program purchases send checks to other players.
Maintained by Shhwip
- Reviewed build
- 0.6.0
- OS
- Browser
- Last reviewed
- 9 Oct 2026
- Installation
- Manual installation
How the game changes
- Augmentations arrive from the multiworld and apply immediately, without the normal installation reset. Five port-opening programs can also arrive as progression items; buying or writing programs remains possible in the reviewed browser build.
- Checks come from five activities: earning achievements, backdooring servers, joining factions, buying programs and writing programs. The World defines up to 186 checks, with 166 under its default content settings.
- The selected goal is Source Genesis: destroy BitNode 1 and earn Source-File 1.1. Optional gangs, corporations, Bladeburner, Sleeves, hacknet servers and Stanek content require access beyond an initial BitNode 1 run.
- The client periodically records satisfied game conditions and sends them to the room. Buying and writing a program are distinct checks; merely receiving the program from Archipelago does not count as either action.
Before you start
- Use the linked Archipelago-enabled browser build with bitburner.apworld 0.6.0. Install the APWorld on your generator, create the YAML and room, then open Options → Archipelago in the browser game. This review does not cover the unmodified Steam client.
- The default check list includes a multi-BitNode achievement that cannot be completed within the advertised first-BitNode run. The logic also omits hacking-skill, money and reputation requirements, so access indicated by the World can precede practical access in the game.
- Use a separate save for each room and slot, and keep backups. Saved Archipelago progress is associated with the seed but does not fully distinguish slots within that seed.
- Backdoor and faction conditions are sampled periodically. A reset before the next sample can miss a transient condition; interrupted item delivery and victory reporting also have incomplete recovery paths.
- Room passwords are retained in game settings and can be included in exported saves. Remove sensitive settings before sharing a save. Imported saves can restart their saved programs, as part of the underlying programming game.
- The hosted game can change independently of the APWorld release. The reviewed browser files were captured on 9 October 2026; complete notice presentation, a rebuilt browser package and runtime compatibility were not independently verified.