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COMMUNITY INTEGRATION

BitburnerArchipelago randomizer mod

Build a hacking empire while your multiworld supplies augmentations and port-opening programs. Achievements, faction membership, server backdoors and program purchases send checks to other players.

Maintained by Shhwip

Reviewed build
0.6.0
OS
Browser
Last reviewed
9 Oct 2026
Installation
Manual installation

How the game changes

  • Augmentations arrive from the multiworld and apply immediately, without the normal installation reset. Five port-opening programs can also arrive as progression items; buying or writing programs remains possible in the reviewed browser build.
  • Checks come from five activities: earning achievements, backdooring servers, joining factions, buying programs and writing programs. The World defines up to 186 checks, with 166 under its default content settings.
  • The selected goal is Source Genesis: destroy BitNode 1 and earn Source-File 1.1. Optional gangs, corporations, Bladeburner, Sleeves, hacknet servers and Stanek content require access beyond an initial BitNode 1 run.
  • The client periodically records satisfied game conditions and sends them to the room. Buying and writing a program are distinct checks; merely receiving the program from Archipelago does not count as either action.
Explore game mechanics

Before you start

  • Use the linked Archipelago-enabled browser build with bitburner.apworld 0.6.0. Install the APWorld on your generator, create the YAML and room, then open Options → Archipelago in the browser game. This review does not cover the unmodified Steam client.
  • The default check list includes a multi-BitNode achievement that cannot be completed within the advertised first-BitNode run. The logic also omits hacking-skill, money and reputation requirements, so access indicated by the World can precede practical access in the game.
  • Use a separate save for each room and slot, and keep backups. Saved Archipelago progress is associated with the seed but does not fully distinguish slots within that seed.
  • Backdoor and faction conditions are sampled periodically. A reset before the next sample can miss a transient condition; interrupted item delivery and victory reporting also have incomplete recovery paths.
  • Room passwords are retained in game settings and can be included in exported saves. Remove sensitive settings before sharing a save. Imported saves can restart their saved programs, as part of the underlying programming game.
  • The hosted game can change independently of the APWorld release. The reviewed browser files were captured on 9 October 2026; complete notice presentation, a rebuilt browser package and runtime compatibility were not independently verified.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

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