Build a roster through the multiworld, earning checks from waves, character victories and crates. Version 0.16.0 adds progressive wave caps and tracker support, with specific option and recovery limits.
The v0.16.0 source defines 1,379 candidate checks across 64 characters and up to 35 crate checks. Default options generate 75: 15 included base-game characters each have two wave checks and one run-win check, plus 25 common and five legendary crate checks. DLC characters, unselected characters, other wave intervals and the five remaining legendary-crate locations are option-dependent. This is the registered maximum table, not one seed’s check count.
Actions and milestones that can send a check to your multiworld.
1,379 locations
Wave 1 Completed (Well Rounded)
Complete wave 1 with Well Rounded.
Wave checks · Base Game
Wave 2 Completed (Well Rounded)
Complete wave 2 with Well Rounded.
Wave checks · Base Game
Wave 3 Completed (Well Rounded)
Complete wave 3 with Well Rounded.
Wave checks · Base Game
Wave 4 Completed (Well Rounded)
Complete wave 4 with Well Rounded.
Wave checks · Base Game
Wave 5 Completed (Well Rounded)
Complete wave 5 with Well Rounded.
Wave checks · Base Game
Wave 6 Completed (Well Rounded)
Complete wave 6 with Well Rounded.
Wave checks · Base Game
Wave 7 Completed (Well Rounded)
Complete wave 7 with Well Rounded.
Wave checks · Base Game
Wave 8 Completed (Well Rounded)
Complete wave 8 with Well Rounded.
Wave checks · Base Game
Wave 9 Completed (Well Rounded)
Complete wave 9 with Well Rounded.
Wave checks · Base Game
Wave 10 Completed (Well Rounded)
Complete wave 10 with Well Rounded.
Wave checks · Base Game
Wave 11 Completed (Well Rounded)
Complete wave 11 with Well Rounded.
Wave checks · Base Game
Wave 12 Completed (Well Rounded)
Complete wave 12 with Well Rounded.
Wave checks · Base Game
Wave 13 Completed (Well Rounded)
Complete wave 13 with Well Rounded.
Wave checks · Base Game
Wave 14 Completed (Well Rounded)
Complete wave 14 with Well Rounded.
Wave checks · Base Game
Wave 15 Completed (Well Rounded)
Complete wave 15 with Well Rounded.
Wave checks · Base Game
Wave 16 Completed (Well Rounded)
Complete wave 16 with Well Rounded.
Wave checks · Base Game
Wave 17 Completed (Well Rounded)
Complete wave 17 with Well Rounded.
Wave checks · Base Game
Wave 18 Completed (Well Rounded)
Complete wave 18 with Well Rounded.
Wave checks · Base Game
Wave 19 Completed (Well Rounded)
Complete wave 19 with Well Rounded.
Wave checks · Base Game
Wave 20 Completed (Well Rounded)
Complete wave 20 with Well Rounded.
Wave checks · Base Game
Playing with others
Solo or native co-op can participate in the multiworld. Co-op has no run-saving support, and wave skipping is limited to progress shared by all selected characters.
Known scope and limitations
Use the matching v0.16.0 mod ZIP and APWorld. The mod declares Brotato 1.1.15.0 and ModLoader 6.0.0. Steam and Epic setup are documented; Xbox/Game Pass is unsupported. These are declared requirements, not independently tested environments.
Avoid Number of Progressive Wave Caps = one in this release: its encoded value reaches a division by zero in the World. Keep common and legendary crate-check counts above zero, because the client assumes each has a first group. High cap counts also need enough checks to hold the required items.
The release is v0.16.0 and the mod reports 0.16.0, but brotato.apworld still declares world_version 0.15.0 internally. This is a metadata discrepancy, not evidence that an older download was reviewed.
Use manual ZIP installation to keep the selected version while finishing a multiworld; Workshop subscriptions may update it automatically. Follow the documented placement and leave the ZIP compressed.
Pause play after a connection loss and reconnect deliberately. The main client state can remain connected after the socket closes; checks and final status have no durable retry queue. Confirm important progress on the server after an interruption.
Received-item batches are not deduplicated by their protocol index. Interrupted delivery, replayed batches and asynchronous one-time gold/XP bookkeeping can produce inconsistent effects; no frequency of failure was measured.
AP run saves depend on server storage and are not locally isolated by a checked seed/slot identity. Co-op runs are not saved through this path. Keep independent backups and avoid changing rooms while retaining an active run.
The connection password is saved in mod configuration, and the client can fall back from secure to unencrypted WebSocket. Do not reuse a sensitive password; keep configuration files private.
All 139 mod files and 35 of 36 World files match the tagged source; the remaining manifest has generated compatibility fields. The source MIT licence is absent from the release ZIPs, and complete notices/permissions for adapted game routines and artwork are not established by the reviewed package.