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Burger Shop official Steam artwork

COMMUNITY INTEGRATION

Burger ShopArchipelago randomizer mod

Serve a menu that grows as other worlds send recipes. Story levels provide checks and progressive shop keys open new chapters, while many food items deliberately make customer orders more demanding.

Maintained by zsiegel701

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release Burger Shop APWorld 0.3.2 + game-data packageAPWorld 0.3.2 · Archipelago 0.6.7+

The World defines 80 Story Level checks, all active by default; Five Star Mode is on and requires five stars. Starter Recipes adds three optional, random-reward checks and is off by default; when enabled, the client checks them after any completed level. The separate Completed Game event has no network address. Victory still requires all seven keys, the three Alien foods and physically beating level 80. At default settings, 80 item instances fill the 80 regular checks; Cookies is precollected and six bonus recipes are randomly selected from 17 definitions.

Actions and milestones that can send a check to your multiworld.

83 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Story Level 1

Default

Complete Story Level 1 to send a check. Five-star completion is required by default.

Chapter 1

Story Level 2

Default

Complete Story Level 2 to send a check. Five-star completion is required by default.

Chapter 1

Story Level 3

Default

Complete Story Level 3 to send a check. Five-star completion is required by default.

Chapter 1

Story Level 4

Default

Complete Story Level 4 to send a check. Five-star completion is required by default.

Chapter 1

Story Level 5

Default

Complete Story Level 5 to send a check. Five-star completion is required by default.

Chapter 1

Story Level 6

Default

Complete Story Level 6 to send a check. Five-star completion is required by default.

Chapter 1

Story Level 7

Default

Complete Story Level 7 to send a check. Five-star completion is required by default.

Chapter 1

Story Level 8

Default

Complete Story Level 8 to send a check. Five-star completion is required by default.

Chapter 1

Story Level 9

Default

Complete Story Level 9 to send a check. Five-star completion is required by default.

Chapter 1

Story Level 10

Default

Complete Story Level 10 to send a check. Five-star completion is required by default.

Chapter 1

Story Level 11

Default

Complete Story Level 11 to send a check. Five-star completion is required by default.

Chapter 2

Story Level 12

Default

Complete Story Level 12 to send a check. Five-star completion is required by default.

Chapter 2

Story Level 13

Default

Complete Story Level 13 to send a check. Five-star completion is required by default.

Chapter 2

Story Level 14

Default

Complete Story Level 14 to send a check. Five-star completion is required by default.

Chapter 2

Story Level 15

Default

Complete Story Level 15 to send a check. Five-star completion is required by default.

Chapter 2

Story Level 16

Default

Complete Story Level 16 to send a check. Five-star completion is required by default.

Chapter 2

Story Level 17

Default

Complete Story Level 17 to send a check. Five-star completion is required by default.

Chapter 2

Story Level 18

Default

Complete Story Level 18 to send a check. Five-star completion is required by default.

Chapter 2

Story Level 19

Default

Complete Story Level 19 to send a check. Five-star completion is required by default.

Chapter 2

Story Level 20

Default

Complete Story Level 20 to send a check. Five-star completion is required by default.

Chapter 2

Playing with others

Solo restaurant play per Archipelago slot. The same room can be resumed across sessions; keep the game client connected while playing and preserve its dedicated profile.

Known scope and limitations

  • The documented route is the Windows Steam game with Archipelago 0.6.7 or later. Install burger_shop.apworld and the Burger Shop game-data ZIP from the same 0.3.2 release; Burger Shop 2 has separate files.
  • Copy the archive's archipelago and properties folders into the game directory. Launch and close the vanilla game once if it has never run, then connect Burger Shop Client before launching the game and selecting its automatically managed Archipelago profile.
  • Only one managed Archipelago profile is retained locally. Connecting to a different room or slot replaces it once it can be safely reset; back up the save and its .ap sidecar yourself before changing campaigns. Do not use Archipelago as the name of an unrelated personal profile.
  • Room identity is retained in the AP server save. Deleting that server save creates a new identity and resets the managed local profile on reconnect; merely rehosting the same seed is not necessarily a continuation.
  • If the client requests a restart after changing level data, close and relaunch the game before playing. Until then, the client intentionally does not track progress from the old level configuration.
  • New recipe orders take effect when a level starts. Finish the level or return to the map to see them. Powerup changes can apply immediately, so different kinds of received items do not share one delivery timing.
  • Five-star play without starting Cookies can become very difficult. More than four simultaneous customer slots causes a substantial late-game difficulty spike. Starting BurgerBot and disabling five-star requirements offer gentler configurations.
  • Back up the original game files and saves before installation. The client edits game data and the dedicated profile; keep it connected while playing. No native co-op, DeathLink or Linux route is documented, and Panludia has not independently completed a campaign.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Burger Shop on Steam