Skip to content
All integrations
Maintainer repository preview

COMMUNITY INTEGRATION

ChecksMateArchipelago randomizer mod

Start with a King while your material is scattered across a multiworld. Capture targets, carry out movement and tactical objectives, and earn the pieces needed to reach checkmate.

Maintained by chesslogic; based on Greg Strong's ChessV

Reviewed build
0.3.2
OS
Windows
Last reviewed
13 Oct 2026
Installation
Manual installation

How the game changes

  • Checks: 86 possible location rows cover named pawn and piece captures, capture milestones, King moves, threats, forks, turn-survival checks, castling and two board goals. The default enables 80; six fork checks require Enable Tactics: All.
  • Items: 15 item types include progressive pawns and pieces, pocket pieces and supplies, optional AI penalties, King upgrades, extra Kings and two goal items. Source quantities are caps; actual pool counts vary with options and generation.
  • Goals: Single ends on the standard board; Ordered Progressive (default) clears Minima then Maxima; Progressive expands when Super-Size Me arrives; Super starts expanded. Maintainer docs describe victory as checkmate and say a player with multiple Kings loses once all their Kings are captured.
  • Options: Choose Daily difficulty by default, piece placement and type, early material, fairy armies and pawns, piece limits, pocket depth, optional DeathLink and asymmetric Jacks. Generation Difficulty changes logic expectations; Maximum Engine Penalties is a separate AI setting.
  • Presets: No Dumb Pieces, Strict Traditional, Sleeved Ace, Different Army and Power Couples configure different goals, material limits, fairy pieces and locked items.
Explore game mechanics

Before you start

  • Use the Windows client, APWorld and YAML template from release 0.3.2 together. The template declares Archipelago 0.6.2; the client package targets .NET 7 Windows Desktop. The archive includes assets and libraries and is intended to be extracted before launch. Panludia did not run the client or verify the target runtime.
  • The setup guide says server, slot and optional password connection settings are saved in a simple text file. Keep that file private. DeathLink is optional; the guide says a received DeathLink closes the game window.
  • The option value Reserved is explicitly marked not implemented and described by the maintainer as crashing the game. Avoid it.
  • The tagged repository snapshot contains the C# client source but no APWorld source tree. The released APWorld includes readable World code, but its source cannot be compared byte-for-byte with a corresponding repository World tree. No seed, build or runtime behavior was tested.
  • The docs describe checkmate as the victory condition and separately state that a player loses after all of their Kings are captured when using extra Kings. Their interaction was not independently tested.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.