Capture Pawn A
DefaultCapture the opponent's starting pawn on file A.

COMMUNITY INTEGRATION
Start with a King while your material is scattered across a multiworld. Capture targets, carry out movement and tactical objectives, and earn the pieces needed to reach checkmate.
Maintained by chesslogic; based on Greg Strong's ChessV
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
The 86 possible rows divide into 62 capture milestones, five King-movement checks, two round goals, four turn objectives, five threats, six forks and two castling checks. The default enables 80; the six fork checks require Enable Tactics: All.
Browse the gameplay families that can send checks to your multiworld.
Capture the opponent's starting pawn on file A.
Capture the opponent's starting pawn on file B.
Capture the opponent's starting pawn on file C.
Capture the opponent's starting pawn on file D.
Capture the opponent's starting pawn on file E.
Capture the opponent's starting pawn on file F.
Capture the opponent's starting pawn on file G.
Capture the opponent's starting pawn on file H.
Capture the opponent's starting pawn on file I.
Capture the opponent's starting pawn on file J.
Capture the opponent's starting Queen's Rook.
Capture the opponent's starting Queen's Knight.
Capture the opponent's starting Queen's Bishop.
Capture the opponent's starting Queen.
Complete the standard-board round; the default Ordered Progressive goal then unlocks the expanded board.
Complete the expanded-board round to finish multi-round goal modes.
Capture the opponent's starting King's Bishop.
Capture the opponent's starting King's Knight.
Capture the opponent's starting King's Rook.
Capture the opponent's starting Queen's Attendant.
Each ChecksMate client plays one Archipelago slot. Checks and chess material can travel among players through the multiworld; the setup guide describes connecting to a shared MultiServer, not native shared-board co-op.