
COMMUNITY INTEGRATION
Sid Meier's Civilization VArchipelago randomizer mod
Build an empire whose technologies, policies and eras arrive from the multiworld. Research and cultural choices send checks, while optional buildings, units, wonders and promotions can turn a familiar strategy campaign into a much larger shared challenge.
Maintained by 1313e
Explore game mechanics
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
432 candidate checks include 149 default checks (86 technologies and 63 policy/branch checks). Optional Sanity settings add more; when Unit and Settler Sanity are both enabled, the Settler unit check is removed, so the maximum is 431 with 20 settlers. The 286 item definitions span alternate settings, weighted filler and optional traps; no seed or game session was run.
Actions and milestones that can send a check to your multiworld.
Building - Stable
Building - Water Mill
Building - Circus
Building - Forge
Building - Windmill
Building - Hydro Plant
Building - Solar Plant
Building - Mint
Building - Observatory
Building - Garden
Building - Lighthouse
Building - Harbor
Building - Colosseum
Building - Zoo
Building - Stadium
Building - Monument
Building - Temple
Building - Opera House
Building - Museum
Playing with others
One single-player Civilization V campaign per Archipelago slot, exchanging items with other worlds. The documented Mods workflow is not native Civ V multiplayer. Resume the same mod-enabled save for asynchronous play; avoid World Wonder Sanity for syncs.
Known scope and limitations
- Requires the Steam edition with Gods & Kings, Brave New World and all civilization packs. The maintainer's troubleshooting specifies game version 1.0.3.279. The unexpanded base game is not supported.
- Install civv.apworld, generate the room and open your own generated Civ V patch through Archipelago Launcher. It installs a slot-specific CivVAPMod into the user's MODS directory and starts the Civ V Client. This is not a generic mod archive shared between all slots.
- Enable EnableTuner in the game's configuration, but do not run the separate FireTuner SDK program alongside the client. This setting disables Steam achievements; restore it when returning to ordinary achievement-enabled play.
- On Windows use DirectX 11, not DirectX 9. The guide also gives a Linux user-data MODS location, so Linux is listed as an upstream-documented route, not an independently verified Panludia or Proton playtest. macOS mod compatibility is not established here.
- Enter through Mods, enable the matching CivVAPMod, then choose Single Player. Loading a save must use the same mod-enabled path. The connection is not ready until Begin Your Journey or Continue Your Journey has completed.
- Check the mod subtitle against your patch filename. The client validates a unique output-file ID and refuses a mod from another slot. Keep each campaign's patch, save and connection details together and back up saves before switching campaigns.
- This integration changes most of the game's databases and intentionally does not promise compatibility with other mods. If the vanilla technology tree still appears, reload the mod through the main menu before continuing.
- World Wonder Sanity is explicitly unsuitable for synchronous sessions according to the maintainer. Promotion Sanity can demand considerable unit leveling. Leave the additional sanity options off for a more manageable first campaign.
- Logic requirements aim to keep research, culture and victory practical. They cannot describe every strategic position or guarantee a particular map, opponent difficulty or game speed will be enjoyable. Those game settings remain separate from AP's placement rules.
- An occasional Free Policy notification can remain visible even when no free policy is available. The maintainer documents it as a display limitation. Reconnect and synchronization paths exist, but complete campaigns and every recovery scenario have not been independently playtested by Panludia.