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CloverPit official Steam artwork

COMMUNITY INTEGRATION

CloverPitArchipelago randomizer mod

Escape the cell through a multiworld: charm purchases and activations, phone calls, slot patterns and deadlines send checks, while incoming items unlock charms, abilities, drawers and memory cards.

Maintained by Syntheal

Reviewed build
1.2.2
OS
Windows
Last reviewed
22 Sept 2026
Installation
Manual installation

How the game changes

  • The base World contains 281 ordinary checks and a completion event. Sacred checks add 14 locations and memory-card victories add 19; each group can be enabled separately.
  • Incoming items unlock 143 charms, phone abilities, seven memory-card packs, five progressive skeleton pieces and four progressive drawers. Luck and ticket rewards support later runs.
  • Choose a specified key ending, repeatedly reach a selected deadline, or escape with a chosen number of different memory cards. An in-game panel displays the selected goal and progress.
  • Charm labels distinguish purchase, activation, trigger and equip checks. A phone checklist and Archipelago console show unlocked calls and completed actions.
  • Optional DeathLink can include restarts. Coin and clover traps remove a configured percentage of the current resource; trap counts and hard mode are configurable.
Explore game mechanics

Before you start

  • This review covers release v1.2.2 for Windows. Its release note names compatibility with game update 1.4; compatibility with later game updates or DLC has not been established.
  • Install the APWorld on the generator and configure a CloverPit slot. Follow the maintainer guide for BepInEx, then place the three release DLLs in BepInEx/plugins. Launch the game, enter the room address, slot and password, connect, and start a new run. F8 opens the integration panel. The guide does not provide a complete version matrix or generation walkthrough.
  • The mod redirects native game data to an Archipelago-specific filename and writes progression sidecars in BepInEx/config/AP_SAVES. It disables Continue and seeded-run menu choices. Sidecar writes are not atomic, and some state survives a connection change; use separate, backed-up game data when trying this release.
  • Item replay and reconnection need care: the stored receipt counter is overwritten from a separate state field, queues are not fully reset between connections, and most action hooks require an active connection. Complete recovery of offline checks or interrupted item application is not demonstrated.
  • The World and mod do not express all goals identically. Memory-card and repeated-deadline objectives have incomplete World completion rules; some item-group names and an optional call rule also differ from the actual tables. Optional locations can carry over between slots during generation.
  • The distributed mod contains an active P-key shortcut that grants Card Pack 1. This bypasses normal multiworld acquisition of that pack.
  • Room passwords are displayed unmasked and stored in BepInEx/config/AP_LOGIN/login.txt. An address without a scheme can fall back from encrypted to unencrypted transport; use an explicit wss:// address when supported by the server and remove credentials before sharing configuration files.
  • The inspected archives contain integration code and identified Archipelago/Newtonsoft libraries, with no game DLLs or audiovisual asset bundle identified. Distribution notices and a reproducible full build remain incomplete; this review did not execute the game.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

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