Escape the cell through a multiworld: charm purchases and activations, phone calls, slot patterns and deadlines send checks, while incoming items unlock charms, abilities, drawers and memory cards.
The release defines 281 ordinary checks plus a separate Goal Completed event. Extra Checks can add 14 Sacred and 19 memory-card locations, for 315 addressable locations including the event. The client exposes key, repeated-deadline and memory-pack goals, but the APWorld completion rules do not fully model the deadline settings and have no dedicated memory-pack branch; static review only, no runtime session.
Browse the gameplay families that can send checks to your multiworld.
315 source-defined addressable locations, including the separate goal eventDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Trigger Fake Coin
Default
Trigger Fake Coin to send this check.
Charm and game actions
Trigger Ankh
Default
Trigger Ankh to send this check.
Charm and game actions
Trigger Hamsa
Default
Trigger Hamsa to send this check.
Charm and game actions
Trigger Rotated Hamsa
Default
Trigger Rotated Hamsa to send this check.
Charm and game actions
Trigger Lucky Cat
Default
Trigger Lucky Cat to send this check.
Charm and game actions
Trigger Chonky Cat
Default
Trigger Chonky Cat to send this check.
Charm and game actions
Trigger Swole Cat
Default
Trigger Swole Cat to send this check.
Charm and game actions
Trigger Dung Beetle
Default
Trigger Dung Beetle to send this check.
Charm and game actions
Trigger One Trick Pony
Default
Trigger One Trick Pony to send this check.
Charm and game actions
Trigger Tarot Deck
Default
Trigger Tarot Deck to send this check.
Charm and game actions
Trigger Pentacle
Default
Trigger Pentacle to send this check.
Charm and game actions
Trigger Dynamo
Default
Trigger Dynamo to send this check.
Charm and game actions
Trigger Disc A
Default
Trigger Disc A to send this check.
Charm and game actions
Trigger Disc B
Default
Trigger Disc B to send this check.
Charm and game actions
Trigger Disc C
Default
Trigger Disc C to send this check.
Charm and game actions
Smoke Some Cigarettes
Default
Smoke cigarettes during a run to send this check.
Charm and game actions
Trigger Clover Pot
Default
Trigger Clover Pot to send this check.
Charm and game actions
Trigger Clover Field
Default
Trigger Clover Field to send this check.
Charm and game actions
Trigger Mushrooms
Default
Trigger Mushrooms to send this check.
Charm and game actions
Trigger Vine's Soup
Default
Trigger Vine's Soup to send this check.
Charm and game actions
Playing with others
Separate CloverPit game instances exchange items and checks through an Archipelago room. This integration does not add shared-cell co-op. Runtime compatibility has not been independently tested.
Known scope and limitations
This review covers release v1.2.2 for Windows. Its release note names compatibility with game update 1.4; compatibility with later game updates or DLC has not been established.
Install the APWorld on the generator and configure a CloverPit slot. Follow the maintainer guide for BepInEx, then place the three release DLLs in BepInEx/plugins. Launch the game, enter the room address, slot and password, connect, and start a new run. F8 opens the integration panel. The guide does not provide a complete version matrix or generation walkthrough.
The mod redirects native game data to an Archipelago-specific filename and writes progression sidecars in BepInEx/config/AP_SAVES. It disables Continue and seeded-run menu choices. Sidecar writes are not atomic, and some state survives a connection change; use separate, backed-up game data when trying this release.
Item replay and reconnection need care: the stored receipt counter is overwritten from a separate state field, queues are not fully reset between connections, and most action hooks require an active connection. Complete recovery of offline checks or interrupted item application is not demonstrated.
The World and mod do not express all goals identically. Memory-card and repeated-deadline objectives have incomplete World completion rules; some item-group names and an optional call rule also differ from the actual tables. Optional locations can carry over between slots during generation.
The distributed mod contains an active P-key shortcut that grants Card Pack 1. This bypasses normal multiworld acquisition of that pack.
Room passwords are displayed unmasked and stored in BepInEx/config/AP_LOGIN/login.txt. An address without a scheme can fall back from encrypted to unencrypted transport; use an explicit wss:// address when supported by the server and remove credentials before sharing configuration files.
The inspected archives contain integration code and identified Archipelago/Newtonsoft libraries, with no game DLLs or audiovisual asset bundle identified. Distribution notices and a reproducible full build remain incomplete; this review did not execute the game.