
COMMUNITY INTEGRATION
ConstanceArchipelago randomizer mod
Paint your way through a multiworld where movement abilities and key rewards can arrive from another game. Explore for checks, recover the four tears and work toward the final boss.
Maintained by Aplanaa
- Reviewed build
- 1.0.2
- OS
- Windows
- Last reviewed
- 9 Oct 2026
- Installation
- Manual installation
How the game changes
- Ability pickups, chests, optional boss checks, tears, inspirations and selected upgrades provide the integration's locations. Received movement abilities change which routes you can explore.
- Paintbrush and Paint Dive remain at their native pickups. Paint Stab has its own randomization toggle; the maintainer recommends leaving it unshuffled in group rooms to avoid long early waits.
- Flasks, heart pieces, erasers, inspirations, tears and health-vial purchases have separate configuration switches. Frida Mask remains a progression item required by the endgame logic.
- No Abilities in Shops keeps movement progression away from purchase checks and is recommended by the maintainer to reduce currency bottlenecks.
- Currency filler delivers Glimmer or Lightstones with an adjustable quantity multiplier. Optional traps can reduce health to one, return you to a checkpoint or apply Perseverance. DeathLink is also available.
- An in-game map overlay tracks checks and their logic; visited shrines can be used for warping. Goal completion is sent when the final Puppet Master boss check is observed.
- Map Icons are granted at the start. The Camera remains a normal in-game pickup that also sends a check, rather than an item you must wait to receive from another world.
- Release 1.0.2 corrects received-item name lookup for mixed-game rooms, adjusts the Floral Foundry heart-piece requirement, and adds safeguards for inspiration pickups and the Dark Embrace/Lifeline checks.
Before you start
- Version 1.0.2 is an early release with targeted fixes. The World still uses a coarse region graph; source inspection does not establish every route, option combination or current-game compatibility.
- Use the Steam Windows edition with BepInEx 5.4.23 x64 and both files from release 1.0.2. This ZIP starts with ConstanceAP: place that folder in BepInEx/plugins so ConstanceAP.dll is inside BepInEx/plugins/ConstanceAP. Keep the separate Constance Client connected during play.
- Connect the client before creating a genuinely new save for a new seed. Known mismatched or progressed saves are blocked, but missing binding data and slot changes are not fully covered. Back up your normal saves before installing or updating.
- The mod stores save-to-seed bindings beside its DLL. The release ZIP already contains development binding and shrine-state files: preserve your own save_seed_links.jsonl and shrine files before merging an update, rather than overwriting them blindly.
- The tagged README still describes the old ZIP layout, and the embedded setup page incorrectly says no client exists. The APWorld manifest reports world_version 0.1.0 although the paired distribution is labeled 1.0.2; use both files from the same release.
- The setup guide warns of possible crashes during initial BepInEx startup. No Linux installation or native co-op route is established by this release, and Panludia has not independently played a complete campaign.
- Item replay and per-instance markers support reconnection, but outgoing checks and the victory notification use memory-only queues. Restarting during delivery may lose a one-time check. The local bridge is unauthenticated and uses permissive message parsing; do not expose it beyond your own machine.
- The release tag points to an older source snapshot than the code bundled in its archives. The distributed files were inspected directly; their DLL build and complete graphic-asset permissions have not been independently established.