Turn your filming expeditions into a multiworld progression route. Capture monsters and artifacts, meet quotas and discover Chorbies while other worlds deliver equipment, upgrades and spending money.
Standard settings generate 152 checks from 383 addressable candidates. Monster Tiers has 86 table entries (84 without Multiplayer Mode), although its option description says 42; difficult-creature tiers are filler-only. For a Views Goal target between milestones, AP logic uses the next higher milestone while the client checks the exact target.
Actions and milestones that can send a check to your multiworld.
383 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Any Extraction
Default
Successfully bring footage back from The Old World.
Successful extractions
Extracted Footage on Day 1
Default
Reach the extraction on day 1 to record another campaign milestone.
Film days
Extracted Footage on Day 2
Default
Reach the extraction on day 2 to record another campaign milestone.
Film days
Extracted Footage on Day 3
Default
Reach the extraction on day 3 to record another campaign milestone.
Film days
Extracted Footage on Day 4
Default
Reach the extraction on day 4 to record another campaign milestone.
Film days
Extracted Footage on Day 5
Default
Reach the extraction on day 5 to record another campaign milestone.
Film days
Extracted Footage on Day 6
Default
Reach the extraction on day 6 to record another campaign milestone.
Film days
Extracted Footage on Day 7
Default
Reach the extraction on day 7 to record another campaign milestone.
Film days
Extracted Footage on Day 8
Default
Reach the extraction on day 8 to record another campaign milestone.
Film days
Extracted Footage on Day 9
Default
Reach the extraction on day 9 to record another campaign milestone.
Film days
Extracted Footage on Day 10
Default
Reach the extraction on day 10 to record another campaign milestone.
Film days
Extracted Footage on Day 11
Default
Reach the extraction on day 11 to record another campaign milestone.
Film days
Extracted Footage on Day 12
Default
Reach the extraction on day 12 to record another campaign milestone.
Film days
Extracted Footage on Day 13
Default
Reach the extraction on day 13 to record another campaign milestone.
Film days
Extracted Footage on Day 14
Default
Reach the extraction on day 14 to record another campaign milestone.
Film days
Extracted Footage on Day 15
Default
Reach the extraction on day 15 to record another campaign milestone.
Film days
Extracted Footage on Day 16
Reach the extraction on day 16 to record another campaign milestone.
Film days
Extracted Footage on Day 17
Reach the extraction on day 17 to record another campaign milestone.
Film days
Extracted Footage on Day 18
Reach the extraction on day 18 to record another campaign milestone.
Film days
Extracted Footage on Day 19
Reach the extraction on day 19 to record another campaign milestone.
Film days
Playing with others
The game supports solo and native co-op, with a generator multiplayer option for team-dependent checks. Archipelago participants can play at the same time or return later while the room is available; remain connected during play because offline check recovery is not guaranteed.
Known scope and limitations
Use content_warning.apworld 1.0.1 for generation and ContentWarningArchipelago 1.0.6 from Thunderstore for the game. The separate world and client have different version numbers; the client's GitHub tag only provides source archives.
The current Thunderstore guide recommends a mod manager with BepInExPack 5.4.2100 and MyceliumNetworking 1.0.14. Run modded, connect from the main-menu Archipelago panel with your exact slot name, then host a new game. This review covers Windows, not native Linux or macOS.
Stay connected when earning checks. The client records checks locally before its asynchronous server send, skips already-recorded checks and does not replay that local list during login. A connection interruption can therefore leave a check recorded locally but missing from the room; a HUD notification is not server confirmation.
Keep DeathLink off if you need predictable surface behaviour. Although the option text describes delayed surface deaths, the reviewed incoming handler immediately kills a living local player without that surface guard. This discrepancy is from source inspection, not an independent runtime test.
The maintainer reports occasional multiplayer visual desynchronization of items and UI overlays. Shared lobby synchronization does not establish that every combination of co-op slots or late joins has been tested.
Back up game and Archipelago save data before changing seeds or reinstalling. Local progress is stored separately by sanitized player name and seed. Corrupt local data can be replaced with a fresh ledger, and item delivery is not an atomic exactly-once transaction. Keep connection configuration private.
Follow the current Thunderstore instructions rather than the older packaged setup document, which contains stale links and option descriptions. Panludia has inspected the published files and relevant source but has not independently completed a campaign with these builds.