Earn multiworld rewards through boss fights, run-and-gun stages and optional grade challenges. Weapons and even essential moves can arrive from other players while you work toward a configurable finale.
This page follows APWorld alpha03l (World version 0.2.20021110) paired with mod alpha04a.3; the different version labels are intentional. All 84 packaged source payload files match the pinned APWorld commit; archipelago.json is generated release metadata. Source tables declare 322 address IDs. The setup can add 186 across settings; 9 Ms. Chalice King Dice variants sit behind options marked not yet implemented, and 136 other IDs are not added (including boss phase entries, ordinary King Dice mini-bosses and six King’s Leap Chalice variants). Default settings define 103 addressed checks: 76 base checks, 17 boss grades, 6 Run ’n Gun grades and 4 fixed/default-on quest checks. No in-game session was tested.
Actions and milestones that can send a check to your multiworld.
186 locations
Tutorial Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Tutorial
Tutorial Coin
Collect this in-level coin to send its check.
Tutorial
Botanic Panic Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Botanic Panic
Ruse of an Ooze Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Ruse of an Ooze
Clip Joint Calamity Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Clip Joint Calamity
Floral Fury Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Floral Fury
Sugarland Shimmy Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Sugarland Shimmy
Carnival Kerfuffle Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Carnival Kerfuffle
Fiery Frolic Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Fiery Frolic
Honeycomb Herald Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Honeycomb Herald
Shootin n' Lootin Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Shootin n' Lootin
Murine Corps Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Murine Corps
Dramatic Fanatic Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Dramatic Fanatic
Railroad Wrath Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Railroad Wrath
Threatenin' Zepplin Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Threatenin' Zepplin
Pyramid Peril Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Pyramid Peril
Aviary Action Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Aviary Action
High Sea Hi-Jinx Complete
Clear this boss or Run ’n Gun stage to send its completion check.
High Sea Hi-Jinx
Junkyard Jive Complete
Clear this boss or Run ’n Gun stage to send its completion check.
Junkyard Jive
All Bets Are Off Complete
Clear this boss or Run ’n Gun stage to send its completion check.
All Bets Are Off
Playing with others
Solo or native local two-player co-op within one Cuphead game and Archipelago slot. Separate games can exchange items through the room; this mod does not add native online co-op.
Known scope and limitations
This remains an alpha. The reviewed pair is mod alpha04a.3 with APWorld alpha03l and Archipelago 0.6.7 or newer. These mod and World version labels deliberately differ; older pre-alpha03 Worlds are incompatible.
The versioned guide offers Gale installation and manual BepInEx 5 setup. To reproduce this review, select the exact releases linked here rather than assuming the latest manager package is identical. Start with an empty save slot, press the displayed setup controls (C+Z on keyboard), enable Archipelago and enter the room and slot.
Windows and macOS packages are published. Linux and Steam Deck use the Windows build through Proton with the documented winhttp override. The maintainer reports these OS routes as tested; Panludia has not run them. Back up saves and verify the actual save location, especially on macOS.
Back up both Cuphead and Archipelago save files before upgrading an existing run. Alpha04 introduces save-data migration, but review found a mismatch between selected-save and session state in that migration. Save writes are also direct overwrites; successful recovery after interruption is not guaranteed.
Check important progress after connection loss. Completed checks are kept locally and resent on a fresh session, but ordinary automatic reconnect does not always flush that backlog. Restart and reconnect to the same room and slot before resuming if progress is missing.
Music shuffle, traps and several advanced check options remain unfinished. The per-player DeathLink mode is not applied by this client. Their presence in options or source does not establish released support.
Normal logic is the conservative starting point. Hard logic is incomplete; high-grade, pacifist and all-boss Chalice checks can require considerable skill or repetition. Combining level shuffle with plando can break generation.
Enable DLC content only when you own The Delicious Last Course. Keep each local Archipelago save tied to its original room and slot; the seed check does not establish full isolation between different slots in one room.
Connection settings include a saved room password. Keep save/config files private and redact logs before sharing them. Prefer an explicit wss:// address where the server supports it, since an address without a scheme can fall back to an unencrypted connection.