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Cursed Words: The Word Game That Isn't official Steam artwork

COMMUNITY INTEGRATION

Cursed Words: The Word Game That Isn'tArchipelago randomizer mod

An experimental word-building multiworld. Receive characters, stickers and stamps from other games, then send rewards by clearing encounters, building words and visiting shops. The maintainer still considers this preview unstable.

Maintained by JammyGeeza

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release Cursed Words client v0.5.4 / APWorld manifest v0.5.2World 0.5.2

The released APWorld tables expand to 996 candidate location addresses; the option defaults select 171. The client release is 0.5.4 but the packaged APWorld manifest is 0.5.2. The World documentation’s “up to 118 locations and items” statement conflicts with the static default calculation.

Browse the gameplay families that can send checks to your multiworld.

996 expanded APWorld location addressesDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Buy a Consumable Tile

Default

Complete “Buy a Consumable Tile” during a run to send the check.

Core actions

Buy a Stamp

Default

Complete “Buy a Stamp” during a run to send the check.

Core actions

Buy a Sticker

Default

Complete “Buy a Sticker” during a run to send the check.

Core actions

Buy a Foil Sticker

Default

Complete “Buy a Foil Sticker” during a run to send the check.

Core actions

Clear an Encounter with 0 Grids Unused

Default

Complete “Clear an Encounter with 0 Grids Unused” during a run to send the check.

Core actions

Clear an Encounter with 1 Grids Unused

Default

Complete “Clear an Encounter with 1 Grids Unused” during a run to send the check.

Core actions

Clear an Encounter with 2 Grids Unused

Default

Complete “Clear an Encounter with 2 Grids Unused” during a run to send the check.

Core actions

Clear an Encounter with 3 Grids Unused

Default

Complete “Clear an Encounter with 3 Grids Unused” during a run to send the check.

Core actions

Clear an Encounter with 4 Grids Unused

Default

Complete “Clear an Encounter with 4 Grids Unused” during a run to send the check.

Core actions

Clear a Boss with 0 Grids Unused

Default

Complete “Clear a Boss with 0 Grids Unused” during a run to send the check.

Core actions

Clear a Boss with 1 Grids Unused

Default

Complete “Clear a Boss with 1 Grids Unused” during a run to send the check.

Core actions

Clear a Boss with 2 Grids Unused

Default

Complete “Clear a Boss with 2 Grids Unused” during a run to send the check.

Core actions

Clear a Boss with 3 Grids Unused

Default

Complete “Clear a Boss with 3 Grids Unused” during a run to send the check.

Core actions

Clear a Boss with 4 Grids Unused

Default

Complete “Clear a Boss with 4 Grids Unused” during a run to send the check.

Core actions

Destroy a Consumable Tile

Default

Complete “Destroy a Consumable Tile” during a run to send the check.

Core actions

Freeze a Sticker

Default

Complete “Freeze a Sticker” during a run to send the check.

Core actions

Freeze a Stamp

Default

Complete “Freeze a Stamp” during a run to send the check.

Core actions

Place a Consumable Tile

Default

Complete “Place a Consumable Tile” during a run to send the check.

Core actions

Restock the Shop

Default

Complete “Restock the Shop” during a run to send the check.

Core actions

Sell a Stamp

Default

Complete “Sell a Stamp” during a run to send the check.

Core actions

Playing with others

One single-player Cursed Words save per Archipelago slot. Players can exchange items in synchronous or asynchronous rooms while connected; this does not add native shared-board co-op or guarantee offline check buffering.

Known scope and limitations

  • This is an early-development preview, not a stable recommendation. The maintainer explicitly advises against large multiworlds because bugs may seriously disrupt play. Agree on an experimental session with the host before including it.
  • Windows installation is documented. Install BepInEx 5.4.23.5 x64, launch once, then place the release's Archipelago folder and its dependencies under BepInEx/plugins. Linux and Proton support are not established by this review.
  • Install the release's cursed_words.apworld separately in Archipelago. Client release 0.5.4 ships a world whose internal manifest reports 0.5.2 and minimum Archipelago 0.6.7; the release notes explicitly say there is no APWorld change in this patch.
  • Select an empty game save slot and enter the room address, exact slot name and optional password. AP saves use a distinct filename suffix. Back up existing saves and remove the Archipelago plugin folder to return to ordinary play.
  • Connection details, including the password, are stored in a local per-save JSON file. Use a room-only password and remove credentials before sharing diagnostics or saves. The reviewed binding stores host and slot, not an immutable seed identity: use a new save for a new seed.
  • Remain connected while playing. The reviewed check method returns immediately when disconnected, and pending item actions are cleared on disconnection. This review does not establish reliable offline play or crash-proof item delivery.
  • Use an external Archipelago text client for hints and a full sent/received history. In-game notifications are not a replacement for that history.
  • An open report says locked sticker slots are counted as level-one slots by effects such as the Chick stamp. Additional hidden bosses, several extra characters, quests, achievements and specific-word checks remain proposed work, not released promises.
  • For a smaller first experiment, choose fewer characters and the ordinary run goal. Michael automatically enables its encounters and at least Purple crowns; a Crown goal with crowns disabled also raises the option to Purple. These selections can add more checks than the initial toggle combination suggests.