Skip to content
All integrations
Dead Cells official Steam artwork

COMMUNITY INTEGRATION

Dead CellsArchipelago randomizer mod

Build a multiworld Dead Cells run with blueprints, runes, biome access and upgrades received from other players.

Maintained by Max_lamenace572, OnlyLeafeon, Rayze

Reviewed build
0.1.10
OS
Windows
Last reviewed
9 Oct 2026
Installation
Manual installation

How the game changes

  • Blueprints, runes, aspects, boss kills and biome transitions can become checks; consumables, currency and optional traps supplement progression.
  • The Boss Cells setting defines the final objective, with a separate true-ending route at five Boss Cells. The menu lists received items and remaining checks by biome.
  • The interface includes received-item history and remaining checks grouped by biome.
Explore game mechanics

Before you start

  • Use the 0.1.10 World and mod with the documented Workshop components, DCCM and .NET 10 requirements. Start a new save for the room.
  • Aspect exclusion is not consistently reflected in item generation. Five Boss Cells without the Giant route has no modeled route to the ending; avoid this combination.
  • One respawn option reads the DeathLink-aspect setting. Complete modified dependency correspondence and runtime recovery remain unverified.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Dead Cells on Steam