
COMMUNITY INTEGRATION
Dead CellsArchipelago randomizer mod
Build a multiworld Dead Cells run with blueprints, runes, biome access and upgrades received from other players.
Maintained by Max_lamenace572, OnlyLeafeon, Rayze
- Reviewed build
- 0.1.10
- OS
- Windows
- Last reviewed
- 9 Oct 2026
- Installation
- Manual installation
How the game changes
- Blueprints, runes, aspects, boss kills and biome transitions can become checks; consumables, currency and optional traps supplement progression.
- The Boss Cells setting defines the final objective, with a separate true-ending route at five Boss Cells. The menu lists received items and remaining checks by biome.
- The interface includes received-item history and remaining checks grouped by biome.
Before you start
- Use the 0.1.10 World and mod with the documented Workshop components, DCCM and .NET 10 requirements. Start a new save for the room.
- Aspect exclusion is not consistently reflected in item generation. Five Boss Cells without the Giant route has no modeled route to the ending; avoid this combination.
- One respawn option reads the DeathLink-aspect setting. Complete modified dependency correspondence and runtime recovery remain unverified.