
COMMUNITY INTEGRATION
Death's DoorArchipelago randomizer mod
Collect souls and reopen the world with doors, spells and upgrades delivered from other games. Choose a boss, tablet or planting objective, with optional shuffled entrances.
Maintained by Chris-Is-Awesome, roseasromeo
Explore game mechanics
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
The current v0.3.3 APWorld defines 268 address-bearing locations across its goal choices. Lord of Doors is the default and converts the Rusty Belltower Key check to a victory event, leaving 267 checks in the randomized pool. True Ending uses all 268; Green Tablet uses 267; Any uses 266. Options can remove additional checks or item pools. The 15% default trap chance replaces a seed-dependent number of filler copies; only three trap types have positive default weights.
Actions and milestones that can send a check to your multiworld.
Hall of Doors - Bomb Avarice (Mushroom Dungeon Ancient Door)
DefaultHall of Doors - Hookshot Avarice (Castle Lockstone Ancient Door)
DefaultCrypt - Fire Silent Servant
DefaultLost Cemetery - East Tree Bridge Bomb Silent Servant
DefaultStranded Sailor Caves - Hookshot Silent Servant
DefaultLost Cemetery - Catacombs Arrow Silent Servant
DefaultEstate of the Urn Witch - Garden of Life Rogue Daggers
DefaultHall of Doors - Discarded Umbrella
DefaultStranded Sailor - Reaper's Greatsword
DefaultMushroom Dungeon - Thunder Hammer
DefaultBetty's Lair - Betty Giant Soul
DefaultThrone of the Frog King - Frog King Giant Soul
DefaultThe Urn Witch's Laboratory - Urn Witch Giant Soul
DefaultLost Cemetery - Behind Entrance Vitality Shard Shrine
DefaultLost Cemetery - After Smough Arena Magic Shard Shrine
DefaultLost Cemetery - Winding Bridge End Vitality Shard Shrine
DefaultStranded Sailor - Hookshot Arena Vitality Shard Shrine
DefaultStranded Sailor - Turncam Magic Shard Shrine
DefaultCastle Lockstone - Secret West Magic Shard Shrine
DefaultPlaying with others
Independent solo saves exchange items through Archipelago, including across multiple sessions. Native co-op is not introduced by the mod.
Known scope and limitations
- Use both plugins.zip and deaths_door.apworld from client release v0.3.3. The current APWorld asset reports version 0.3.3 and requires Archipelago 0.6.7; its bundled README still says 0.6.3+, so follow the stricter manifest requirement. The older v0.2.1 world still linked in parts of the README has a reported 0.6.7 import failure.
- The packaged APWorld source declares Extra Vitality Shards with the same internal name and display label as Extra Magic Shards. A generated player template was not available to confirm that both controls are exposed separately.
- Install BepInEx 5, not 6. The release's plugin bundle includes required and recommended dependencies; start a new save in Archipelago mode and enter the room details there.
- The maintainer calls this a playable beta with possible rare crashes and explicitly places the project on hiatus. No date is promised for further fixes.
- For a conservative first game, leave entrance/enemy randomization off. Version 0.3.3 fixes their previously impossible Lord of Doors ending, but an older general crash report remains open.
- Keep early_important_item enabled in small multiworlds. Removing too many randomized pools or demanding too many life seeds can cause generation failures.
- Advanced glitch options assume specific player techniques. Linux/macOS APWorld-copy instructions do not establish game-mod compatibility; only the Windows player setup is listed.