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Deep Rock Galactic official Steam artwork

COMMUNITY INTEGRATION

Deep Rock GalacticArchipelago randomizer mod

Rebuild your dwarf through multiworld items while missions and optional activities send checks. Release 0.20 adds content exclusions; the distributed 0.20.1 APWorld fixes Gold Rush filtering and Gauntlet starter-kit placement.

Maintained by Cousinit117, SipcoGamingGuild, Taz

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release Deep Rock Galactic APWorld release 0.20 · embedded World 0.20.1APWorld 0.20.1 · release tag 0.20

Release 0.20.1 defines 4,433 unique candidate checks; default Kill Caretaker settings retain 682. Other campaign modes and options change the active list. The shipped YAML still requires World 0.19.1 while the APWorld identifies as 0.20.1, and the four presets include undeclared locations_to_remove and hunter_complete keys. Static source findings include the Caretaker “All unlocked” lookup, a final check fixed at Hazard 5, generic progression gates in Gauntlet, and a joined Twins/Hiveguard target. No game session was tested.

Actions and milestones that can send a check to your multiworld.

4,433 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Azure Weald — Industrial Sabotage — Hazard 5

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Egg Hunt — Hazard 1

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Egg Hunt — Hazard 2

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Egg Hunt — Hazard 3

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Egg Hunt — Hazard 4

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Egg Hunt — Hazard 5

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Elimination — Hazard 1

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Elimination — Hazard 2

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Elimination — Hazard 3

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Elimination — Hazard 4

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Elimination — Hazard 5

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Escort Duty — Hazard 1

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Escort Duty — Hazard 2

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Escort Duty — Hazard 3

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Escort Duty — Hazard 4

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Escort Duty — Hazard 5

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Mining Expedition — Hazard 1

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Mining Expedition — Hazard 2

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Mining Expedition — Hazard 3

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Azure Weald — Mining Expedition — Hazard 4

Default

A named biome mission or Industrial Sabotage objective at the listed Hazard level. The selected campaign and Caretaker settings determine which objective checks remain.

Mission objectives

Playing with others

Solo and shared-slot co-op are documented. For a host-only AP slot, guests can join without their own mod using the described setup; modded guests must use that same slot. Multiple distinct AP slots in one lobby are possible but explicitly less tested.

Known scope and limitations

  • Use the files from release 0.20 together: Archi_0.20.pak, the YAML template and deep_rock_galactic.apworld, whose internal version is 0.20.1. Archipelago 0.6.7 or later is required. The maintainer describes older-seed compatibility as uncertain; back up a run before updating.
  • Your base game save still needs the weapons, perks and mission access used by your chosen settings. Connect DRG Client before loading the game, or reload the space rig afterward. The current guide does not require naming the game save after the AP slot.
  • For the Caretaker campaign, select a specific starting biome. The all_unlocked choice encounters a missing lookup in the reviewed World. Its final Caretaker check remains hazard 5 even when a lower maximum hazard is selected, so the guide and World do not fully agree on that option.
  • Gauntlet remains experimental: the World gates later stages using general progression counts instead of Progressive-Gauntlet-Stage items. Hunter has a separate mismatch where the Twins and Hiveguard names are joined into one World entry. These findings limit confidence in those modes.
  • Avoid aggressively excluding content: if too few checks remain, generation can discard required items instead of rejecting the settings. Keep Gold Rush amounts and check increments in multiples of ten. Keep the Gauntlet starting stage count within the total stage count.
  • Restart the client when changing rooms or runs, and keep backups. Local bridge files use the slot name without a seed identity, and reconnecting clears the game-written check file. Lossless recovery of offline checks, interrupted item writes and save changes has not been established.
  • The maintainer documents shared-slot co-op; distinct AP slots in one lobby are less tested. MULE-changing mods can interfere with Error Cube checks, and Jetty Boots may need another attempt after a high score to send checks. Game Pass is unsupported.
  • The documented Windows route uses mod.io or MINT. The separate Linux loader route runs the Windows Steam game through Proton; it is not an independently verified native Linux version. Use /checkpath and /gamepath for installation paths; /resetmod deletes local mod data and is not routine reconnect troubleshooting.
  • The cooked mod package was inspected, including its files and integrity hashes, but editable Blueprint sources and complete asset/build provenance were unavailable. The badges reflect those limits and identified code paths; no independent playtest is claimed.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Deep Rock Galactic on Steam